ORIGINAL: mind_messing
@mind_messing: thanks for the suggestions. I have to say I am wary of attacking towards the coast, ie away from Chungking and my MLR. Somehow, it puts Japan in a central position, which invites defeat in detail. I agree with you that not attacking give Japan the time to reorganize, but it also allows KMT units to improve their positions, and perhaps to repair some of their disabled devices.
KMT units respawn for free. Japanese ones don't. You need to take full advantage of this rule if you plan to hold China. A strictly defensive strategy is doomed to fail, us Japanese players have gotten very good as of recent in cracking China.
The "defeat in detail" is the goal. You want the Japanese player to waste time, energy and units engaging your offensive spearheads in Southern/South-West China.
Take a 1k AV stack and send it straight for Amoy. You might get lucky and take Amoy. If you don't, withdraw it, send it to Wenchow, see if you can take anything on the cheap there. Nothing going on at Amoy? Cross the Yangstee and see if you can't cause havoc on the plains. Forget about supply lines and such - these troops are expendable and respawn. 1k Chinese AV is enough that the IJA player needs to commit at least several regiments if not a division, and that's what you're wanting.
Don't stop there. Invade Northern Vietnam. The Japanese garrison is pitiful, and the activated reinforcements are only a marginal improvement. Think on how Sqz will feel when he's trying to capture Singapore while the Chinese are taking Hanoi.
Rather than conventional warfare, use your offensive units as a big, marauding group of bandits. Go to those unimportant hexes that have 20 AV garrison, go to the dot hexes with no garrison, go to road and railway junctions. When your units are bombed or battered to the point that they can't take combat, fragment them and scatter them around to mess with hexside control.
Sure, with good play from the Japanese player these moves won't amount to much. It's no loss to you, the troops respawn. He can bomb your troops to dust - that's even better, he's not bombing you to get at your supply or industry.
The "hivemind" of the forum has decreed that the Allies "must" send everything to the hills to fight. It just ain't so. If anything, an aggressive Chinese strategy from the Allies can and will take the Japanese player off-guard. They've gotten used to Chinese hiding in the hills and forest.
Yes, the Chinese respawn, albeit without mortars and field artillery. At start, the Chinese army is at its max level of mortar/field artillery saturation in the entire war. If your big 1K stack loses a battle and is forced to withdraw, it loses some guns. Later, another defeat, new guns lost to the point in which only infantry squads remain.
I would rampage in China, but only with those corps which either have no arty in their TOE (the light corps) or the standard corps with the smallest complement of mortar/field guns.







