ORIGINAL: JocMeister
ORIGINAL: Lokasenna
ORIGINAL: JocMeister
The faster CA/CL/DDs and even some of the faster Aux ships are usually possible to get out when the KB isn´t around. These are also the most useful ships. With the KB in the area not even those could get away.
While I agree the VPs are nice the problem with a PH strike (especially in DBB where followup strikes are very costly due to AA) is that not many BBs are sunk.
I did invade places with only a couple of BBs remember? [:)] The BBs can be substituted by using air power which actually works better since you have 2-3 weeks of staying power and is easily restocked on sorties without big facilities.
But you can't always bring the air power to stay. Doing so is predicated on KB being a nonfactor, either because of geography, value of the real estate in question, or it being sunk. And I don't think I've seen anything that shows you can completely substitute BB bombardments of islands/coastal bases with air power alone.
Sinking/damaging the BBs at Pearl is about more than just the VPs from sinking them. Even causing heavy damage taxes the Allied shipyards for months or years, in addition to adding logistical strain to your opponent's brainpower. I'd rather hit Pearl and leave my opponent guessing as to where I'm going to send KB next than have KB mucking about in the DEI for a month garnering approximately the same number of VPs from sunk cruisers/destroyers as from 1-2 sunk BBs at Pearl.
I did several atoll landings with very few BBs. Worked well enough and I´m sure it would work without them too. [:)] Having BBs instead of CVs doesn´t change anything regarding the presence of KB? With the slow BBs you would still need complete control of the seas and air just as you would using CV/CVEs.
Perhaps it comes down to personal preferences/taste? I don´t think the old BBs are very useful (at all) hence I don´t really understand why Japanese players usually do a PH strike.
Because they deal so much more damage in one go than aircraft do. They cause much higher levels of disruption and fatigue in the units being targeted. To get a comparable level of results from airpower, you need to strike for days on end, which is just asking to get beat up by KB or large packages of LBA.
And as for PH, it ties up valuable yard space at PH or further delays their use as the Allied player sends them to CONUS so the transit times are added to their repair times. They're also chunks of permanent VPs that you can't get as quickly elsewhere. Most strikes seem to sink 1-2 outright, with some going up to 3-4. That's somewhere between 400-800 VPs that the Allied player will have to get at the end of the war. KB might add 120-150 permanent VPs in the DEI. I'd rather take the strike with the upside... plus sending KB to the DEI right away gives some of your game away.










