Finding a location

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

Post Reply
Chris21wen
Posts: 7867
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Finding a location

Post by Chris21wen »

Assuming you have already discovered it how do you locate a system/planet/asteroid etc at a later date?
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Finding a location

Post by Bingeling »

Why would you want to find it?

- Because it is a scenic or research location? You have the filters/tools on the left of the screen and above the minimap.

- Because it is a very good mining location? It should show up in the expansion planner if you filter by galaxy needs to avoid anything from being hidden.

- Because it has an uncommon resource that you need? Again expansion planner, or the galaxy map where you can filter for specific resources and they show up as yellow dots that you can click to get some more info.

- Or because you saw a reference to the name? That one is tricky. The best bet is the expansion planner, galaxy need, no filter, sort by name. If it is not unavailable it could show up. Or sort your ships list by system name if you know that one. If it is a somewhat nearby colony system there is some chance that your empire got a freighter visiting.
Chris21wen
Posts: 7867
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Finding a location

Post by Chris21wen »

I want to attack pirate mine such as JX7468. I can send a spy but not a ship as I cannot find it.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Finding a location

Post by Bingeling »

If it is not "spotted" you can not see it, you will have to find JX7468. Which is not well supported as I hinted to above.

If it is "spotted" it is probably in the target list accessible in the left side menu. In that case it should also be visible on the map, but it could be quite far away.

I suspect that you can in some cases send spies to locations that you can't actually see, or that your map has no known structures in.

With some investment, you could steal the operations map of the pirates, that should make all their stuff visible for a few seconds. During wars, I have been known to take note of systems with mines when this happens :)
User avatar
CyclopsSlayer
Posts: 583
Joined: Fri Feb 10, 2012 11:49 pm

RE: Finding a location

Post by CyclopsSlayer »

While by no means 100% the locations like that tend to group, so if you find JX1111, then JX1234 would often be close...

Easier by far is building a fleet of little boats, just a Scout with Long Rang Scanners, drop then around a suspect area and watch as the the ships guide you right back to their home station
Chris21wen
Posts: 7867
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Finding a location

Post by Chris21wen »

ORIGINAL: Bingeling

If it is not "spotted" you can not see it, you will have to find JX7468. Which is not well supported as I hinted to above.

If it is "spotted" it is probably in the target list accessible in the left side menu. In that case it should also be visible on the map, but it could be quite far away.

I suspect that you can in some cases send spies to locations that you can't actually see, or that your map has no known structures in.

With some investment, you could steal the operations map of the pirates, that should make all their stuff visible for a few seconds. During wars, I have been known to take note of systems with mines when this happens :)

I am only talking about spotted locations here. Target button seems to only apply to those you are current at war with. A game of this magnitude should have some means of jumping too any 'spotted' location and I find it unsatisfactory at best that you cannot. I would have thought it would be simple to achieve.
Twigster
Posts: 1024
Joined: Tue Jan 13, 2015 1:35 am

Seriously?

Post by Twigster »

I am not understanding the problem here. I have no difficulty finding any observed location of significance or interest in a timely manner in this game.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Finding a location

Post by Bingeling »

ORIGINAL: Chris H

I am only talking about spotted locations here. Target button seems to only apply to those you are current at war with. A game of this magnitude should have some means of jumping too any 'spotted' location and I find it unsatisfactory at best that you cannot. I would have thought it would be simple to achieve.
The game is missing the ultimate search button.

I believe pirate targets should show up in the target list but I am not sure. When I play, I tend to keep an eye out or pirate colors all the time, and hunt them aggressively when spotted.
Post Reply

Return to “Distant Worlds 1 Series”