Can Helicopters be modeled?

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GaryChildress
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Can Helicopters be modeled?

Post by GaryChildress »

Is there a way to model helicopters in the game? Specifically helicopters should be able to carry almost any type of foot infantry whereas cargo planes would transport only paratroopers. Both should be able to deposit infantry units behind enemy lines.

Thanks.
GaryChildress
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RE: Can Helicopters be modeled?

Post by GaryChildress »

Another huge difference of course is that helicopters could operate from smaller airbases than full fledged cargo aircraft. Not sure if that can be modeled in game, though.
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Ormand
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RE: Can Helicopters be modeled?

Post by Ormand »

I think this was asked a year or so ago, and Vic replied that it can't be done in the current engine. I think the issue is that air units need to end at a base. Thus, you can't move them to a hex and deposit the "cargo". Well, you can make a unit that will move, but it won't be by air, and thus hop over units. I believe this is the way the current engine works. It is primarily a WW2 game, where this wasn't possible.
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ernieschwitz
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RE: Can Helicopters be modeled?

Post by ernieschwitz »

Modeled is a big word though. I think it could be moddeled by a card system, although air intercepts would be a problem.
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GaryChildress
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RE: Can Helicopters be modeled?

Post by GaryChildress »

Thanks for the replies.

How is air movement set in the editor? All aircraft seem to have the same range in the vanilla game. Is there a way to set different ranges for different aircraft types?

EDIT: Never mind. I think I've figured part of it out using the "Land" screen and the movement types. [:o]
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