ORIGINAL: Admiral DadMan
Conversion Panel adjustment recommendation:
Slide the text over, align the text from the right, move the button to the right side of the button. The "Back" button could go over to the now vacant lower left corner.
The reason for the change is that it saves having to go from one side of the first panel to the other side of the next panel.
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Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Might I suggest that a new thread be created for any UI improvements. I really am looking for bugs.[:D]
Michael
- Admiral DadMan
- Posts: 3426
- Joined: Fri Feb 22, 2002 10:00 am
- Location: A Lion uses all its might to catch a Rabbit
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Just wanted to note that I posted what I think is some kind of display/UI bug in that other thread, in case Michael hasn't been watching it [:)].
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
I think I might have stumbled onto a bug.
I was under the impression that if a base with a merchant or naval shipyard changes hands, the shipyard should turn into a repair shipyard.
However, I just 'Occupied' a base with a merchant shipyard and it is still a shipyard. So it seems that if you don't attack and conquer the base, but rather have it 'Occupied' without a fight, the shipyards do not convert.
Working as intended or not?
I was under the impression that if a base with a merchant or naval shipyard changes hands, the shipyard should turn into a repair shipyard.
However, I just 'Occupied' a base with a merchant shipyard and it is still a shipyard. So it seems that if you don't attack and conquer the base, but rather have it 'Occupied' without a fight, the shipyards do not convert.
Working as intended or not?
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
I'll have a look on the weekend. Do you have a save so I can check it?
Michael
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
ORIGINAL: michaelm
I'll have a look on the weekend. Do you have a save so I can check it?
That depends on if you need a before or after. I already saved over the file as this happened several turns before I noticed it.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Usually he needs before so he can see it happening with his debugger running.ORIGINAL: Shark7
ORIGINAL: michaelm
I'll have a look on the weekend. Do you have a save so I can check it?
That depends on if you need a before or after. I already saved over the file as this happened several turns before I noticed it.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- Admiral DadMan
- Posts: 3426
- Joined: Fri Feb 22, 2002 10:00 am
- Location: A Lion uses all its might to catch a Rabbit
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Bug:
When transferring a fragment of a carrier capable air group to a CV, after transfer, the map will re-center to the upper left. Repeatable.
When transferring a fragment of a carrier capable air group to a CV, after transfer, the map will re-center to the upper left. Repeatable.
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
ORIGINAL: Admiral DadMan
Bug:
When transferring a fragment of a carrier capable air group to a CV, after transfer, the map will re-center to the upper left. Repeatable.
Mine doesn't do this. Mine stays put.
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
All I can see the code doing is suppressing the showing of the ship/merchant yard icon if the current player is NOT Japanese.
--
I have found where is it changing the yards.
--
I have found where is it changing the yards.
ORIGINAL: Shark7
I think I might have stumbled onto a bug.
I was under the impression that if a base with a merchant or naval shipyard changes hands, the shipyard should turn into a repair shipyard.
However, I just 'Occupied' a base with a merchant shipyard and it is still a shipyard. So it seems that if you don't attack and conquer the base, but rather have it 'Occupied' without a fight, the shipyards do not convert.
Working as intended or not?
Michael
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
A current save with it showing would do.ORIGINAL: Shark7
ORIGINAL: michaelm
I'll have a look on the weekend. Do you have a save so I can check it?
That depends on if you need a before or after. I already saved over the file as this happened several turns before I noticed it.
Michael
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
This one is reproducible and has been around for quite a while. Go to a base with various kinds of air units. On the air display, click on "HB" to filter out heavy bombers. It does not work. The other filers all (AFAIK) work.
Now click on "All Types" (or whatever exact wording) to make all the groups filter out. Then click on "HB" to show (only) heavy bombers. It works.
So it seems like something is wrong with 'half' of the HB toggle.
I'll gather a save for you if you need one, but this should happen in any that you are looking at.
Now click on "All Types" (or whatever exact wording) to make all the groups filter out. Then click on "HB" to show (only) heavy bombers. It works.
So it seems like something is wrong with 'half' of the HB toggle.
I'll gather a save for you if you need one, but this should happen in any that you are looking at.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
No. BM covers all of the bomber types: HB, MB, AB, etc but only the HB off toggle doesn't work.ORIGINAL: urtel
this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine
Also, if it were WAD then the two parts of the toggle (off & on) would behave in sync. But the HB off toggle does not work while the HB on toggle does work.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Yes, the toggle is slightly confused. Have correct both the land group list and the base hex listORIGINAL: witpqs
No. BM covers all of the bomber types: HB, MB, AB, etc but only the HB off toggle doesn't work.ORIGINAL: urtel
this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine
Also, if it were WAD then the two parts of the toggle (off & on) would behave in sync. But the HB off toggle does not work while the HB on toggle does work.
Michael
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
[:)]ORIGINAL: michaelm
Yes, the toggle is slightly confused. Have correct both the land group list and the base hex listORIGINAL: witpqs
No. BM covers all of the bomber types: HB, MB, AB, etc but only the HB off toggle doesn't work.ORIGINAL: urtel
this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine
Also, if it were WAD then the two parts of the toggle (off & on) would behave in sync. But the HB off toggle does not work while the HB on toggle does work.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1125 14 November 2015
Michael,
Thanks for all the ongoing support!!!!
[&o][&o][&o]
Thanks for all the ongoing support!!!!
[&o][&o][&o]
Pax
RE: Patch 07 - Unofficial Public Beta - 1125 14 November 2015
Anyone finding finding this beta had to install? I have tried it a couple of times, all I get is nothing. It is only when I run it as an administrator will I get that something is trying to be installed via a window message. I have never had any issues install these betas.
RE: Patch 07 - Unofficial Public Beta - 1125 14 November 2015
Worked fine for me an hour ago.
You may have gotten a bad download. Try downloading again. [;)]
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!





