A number of the scenarios seem to be very...bleh. All the defenders set up on a small radius of hexes from the VP locations and the attackers come on with pretty much one avenue of approach to the VPS.
I feel there is a lack of....tactical flexability or control needed for the scenarios. its not like the Red Storm scenarios where in-say...Dawns Early light, the Soviets had a number of attack avenues to approach and the NATO HAD to respond to where ever the penetrations and thrusts came at. I'm not seeing any of this in Reforged.
I did a little test earlier today and did the scenario Forward Defense. I set the Germans up in a nice standard defense....and hit play. I didn't order a single unti to do a single thing the entire game. Just let it play out where the troops stood and let the AI come at me
I won in 3 hours with an 86%
Ive NEVER won a match in Red Storm with an 86%...and I didn't order a single unit the entire match.
I get that this is a port of a previous games scenarios. But it just seems that the translation didn't come over very well.
I will admit the new maps do look fantastic.....and I'm sure the gameplay is more exciting from the Soviet side of things...just feeling that the mark was missed with this DLC. If I'm missing something please let me know









