Is there an "undue" button?

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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smartspick
Posts: 30
Joined: Sat Oct 02, 2010 8:29 pm

Is there an "undue" button?

Post by smartspick »

I find myself sometimes accidentally moving a counter that I did not mean to. Is there an "undue" button akin to that in War in the East/ Decisive Battles with the respective restrictions?
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Vic
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RE: Is there an "undue" button?

Post by Vic »

Hi smart,

Nope. There is none. Stop searching.
I have decided against it since the restrictions would have rendered it basically useless.

However if you find youself making wrong moves often (and if you havent already) it might be worthwhile to switch to using hotkeys 'M' to move and 'SPACE' to cancel the move. This avoid you moving the mouse to the move button and possibly clicking just on the map above it.

What can also help is to play in zoomed in mode, bigger hexes is less room for error.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
elmo3
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Joined: Tue Jan 22, 2002 10:00 am

RE: Is there an "undue" button?

Post by elmo3 »

I fat finger moves all the time. Just chalk it up to garbled orders or incompetent generals and move on. [;)]
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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barkhorn45
Posts: 245
Joined: Thu Mar 06, 2008 10:19 pm

RE: Is there an "undue" button?

Post by barkhorn45 »

One solution could have been to have movement by right click.
My problem was to click on a unit to see movement path then forget to cancel and click on another unit.
Left for select right for move would be nice.
smartspick
Posts: 30
Joined: Sat Oct 02, 2010 8:29 pm

RE: Is there an "undue" button?

Post by smartspick »

Thanks Vic. Yes I made a mistake initially was not used to the move system. But it makes perfect sense given the rather large (in a good way in this case) kilometer area of the tiles to keep it out. Loving the game.
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