Unsatisfactory Aesthetic of the Map

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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PzKw43
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RE: Unsatisfactory Aesthetic of the Map

Post by PzKw43 »

The DC1 and DC2 maps are much better looking. Why the new uglier map graphics?
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Queeg
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RE: Unsatisfactory Aesthetic of the Map

Post by Queeg »

ORIGINAL: PzKw43

The interface is a mess. Unit info is located at the bottom, terrain info at the top.

The unit cards at the bottom also show the terrain graphically. Between the map and the unit cards, I find it pretty easy to see at glance what terrain my units are in.


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Tac2i
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RE: Unsatisfactory Aesthetic of the Map

Post by Tac2i »

The map graphics are a little plain but workable. I'd kinda like to see something similar to this from the Alt Map Graphics game type of Advanced Tactics Gold.

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Queeg
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RE: Unsatisfactory Aesthetic of the Map

Post by Queeg »

I'm generally a graphics fanatic, and I certainly won't turn down a flashier version of the map here. But I do like the current map in the sense that the counters don't get lost in a map full of clutter. So I think there's a bit of a fine line here.
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zakblood
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RE: Unsatisfactory Aesthetic of the Map

Post by zakblood »

i like google maps tbh

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Queeg
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RE: Unsatisfactory Aesthetic of the Map

Post by Queeg »

I'm not a huge fan of a Google maps look for this game. I don't like a UI mismatched for the era depicted - i.e., satellite maps for a pre-satellite era game, NATO counters for a Napoleonic game, the titanium-looking interface for AGEOD's Civil War game.

The map, in the end, is the game board. And it should promote a consistent theme for the game.
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zakblood
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RE: Unsatisfactory Aesthetic of the Map

Post by zakblood »

well over layed onto a hex based map makes it easier and quicker with less time needed, with some great results, this is from another game on the forum, but looks good imo


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but there's always room for improvement no matter which way you go, but in the end it's eye candy[;)]
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Queeg
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RE: Unsatisfactory Aesthetic of the Map

Post by Queeg »

That looks pretty good.
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jnpoint
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RE: Unsatisfactory Aesthetic of the Map

Post by jnpoint »

One of the reasons I haven't bought this game yet is the graphics, especially the map. It's just boring!
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Missouri_Rebel
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RE: Unsatisfactory Aesthetic of the Map

Post by Missouri_Rebel »

I understand that there is no accounting for taste but I don't think the map looks bad when I see screens of Warspites AAR. In fact, at this zoom level Id call it very pleasing. The only thing I'm not keen about in these pics are maybe the lettering on the city names. Could maybe use more pizzazz.

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compared to how the maps in this series of games looked, I'd say they've come along nicely imo

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Queeg
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RE: Unsatisfactory Aesthetic of the Map

Post by Queeg »

Wow! I haven't played any of the earlier DC games, but I agree with you. The DC:B map is a nice improvement.

The more I play the game, the happier I am with the map. It tells me what I need to know. And it doesn't overwhelm the counters with background clutter - and I think the counters are among the best I've ever seen in any game.
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