Waypoint inefficiency

Post bug reports and ask for game support here.

Moderator: MOD_Flashpoint

Post Reply
User avatar
Kommissar
Posts: 20
Joined: Mon Nov 04, 2013 4:42 pm

Waypoint inefficiency

Post by Kommissar »

I'm not sure if it's the recent patch or with the new Reforger expansion, but I've noticed that the game's logic in calculating the most efficient path for movement when setting waypoints is way off now than in previous versions. For example if I try to set a waypoint to a far away location, many times the game will choose a path that is through forests and other bad terrain rather than along a road. Sometimes, it'll go in a rather round about way rather than the more more logic direct route even is I set multiple waypoints to make it clearer where I want to go. This seems to be corrected if I choose an initial waypoint that is very near my initial position and in the direction I want, but that wasn't necessary in earlier versions of the game. If you need an example, I'll try to post one. I am using hasty movement command when this behavior appears.
User avatar
CapnDarwin
Posts: 9723
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Waypoint inefficiency

Post by CapnDarwin »

Any chance you can post a screen shot or two of the odd pathing?
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
Kommissar
Posts: 20
Joined: Mon Nov 04, 2013 4:42 pm

RE: Waypoint inefficiency

Post by Kommissar »

I've attached an example. I've circled in light blue the unit receiving a hasty command to the number 1 waypoint. As you can see, it's about the least efficient way to get there since the game has decided to skip the most direct road and go around through forests and then through more forests and hills. I can get it to go through the more logical way by using the proper roads, but it does require multiple waypoints and even then sometimes that's not enough. I have to fiddle with the waypoint closest to the unit and get it to take the right roads/path. The game was definitely a lot smarter before the expansion/recent update. Either there is something with the logic or what is marked as a road is not actually a road.

Image
Attachments
waypointExample.jpg
waypointExample.jpg (187.99 KiB) Viewed 147 times
Post Reply

Return to “Tech Support”