German umlaut in editor

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Olorin
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German umlaut in editor

Post by Olorin »

Hi all,

I'm having trouble typing German characters in the editor (ü, ö etc). I also tried exporting the OOB, editing it and then importing it, but that replaced all the umlauts with questionmarks. Is there a way to do it?
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sPzAbt653
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RE: German umlaut in editor

Post by sPzAbt653 »

Yes, you can do it. Type 'Alt 129' for the umlaut, how are you doing it ?
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Olorin
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RE: German umlaut in editor

Post by Olorin »

disregard
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Olorin
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RE: German umlaut in editor

Post by Olorin »

I'll try that, thanks. I used the conventional mirosoft combo:

ALT+0223 = ß
ALT+0228 = ä
ALT+0246 = ö
ALT+0252 = ü
ALT+0196 = Ä
ALT+0214 = Ö
ALT+0220 = Ü

But they don't work, unless I'm missing something.

Edit: OK, I tried Alt+129 and it produced a questionmark again.
Alt+0129 produces a graphical glitch:


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sPzAbt653
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RE: German umlaut in editor

Post by sPzAbt653 »

Well, looks like we are doing the same thing but with different results. Are you using 3.4.1.9 ? That's what I am using. Don't know if that makes a difference.

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sPzAbt653
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RE: German umlaut in editor

Post by sPzAbt653 »

Mine might be too small to see, but I've got Jäger and Küsten there. And I changed my scheme to the old green COW, but that won't make any difference to the characters.
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RE: German umlaut in editor

Post by Oberst_Klink »

ORIGINAL: Olorin

I'll try that, thanks. I used the conventional mirosoft combo:

ALT+0223 = ß
ALT+0228 = ä
ALT+0246 = ö
ALT+0252 = ü
ALT+0196 = Ä
ALT+0214 = Ö
ALT+0220 = Ü

But they don't work, unless I'm missing something.

Edit: OK, I tried Alt+129 and it produced a questionmark again.
Alt+0129 produces a graphical glitch:


Image
See here: fb.asp?m=2562740

Some Windows Fonts don't display the Umlaute or special charactersw; Times New Roman however does.

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Olorin
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Location: Greece

RE: German umlaut in editor

Post by Olorin »

ORIGINAL: sPzAbt653

Well, looks like we are doing the same thing but with different results. Are you using 3.4.1.9 ? That's what I am using. Don't know if that makes a difference.

Image
I'm using 3.4.1.9 also. I suspect it has something to do with my windoes language settings.

edit: I just saw Oberst's post. If I understand it correctly, this is a known issue to be fixed in TOAW IV.
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Olorin
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RE: German umlaut in editor

Post by Olorin »

*Sigh*
Changed to windows fonts and it worked in the editor, but not when I load my new scenario. Older scenarios use them normally. It seems we have to wait for TOAW IV for this issue to be fixed.
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