VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.
I've done a quick mod to fix it, but I need someone to tell me what to do with it. There's no separate art file for siege artillery - my guess is there's a data file somewhere that tells that unit to use the infantry graphic.
"Fuhrer, the 4000 man siege support unit has arrived at the enemy fortress."
"Excellent, have them fire the 80cm gun at the fortress."
"Well, Fuhrer, they misunderstood the order and only the detachment moved out - the 80 cm gun is still in Warsaw."
"Tell them they better fix bayonets then."
"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying