Target Normandy

Moderator: MOD_WarintheWest


Combat Ratio: 1 to 3.7 historically it was almost 1 to 1.
ORIGINAL: Seminole
Combat Ratio: 1 to 3.7 historically it was almost 1 to 1.
Should be judge by a single week, or the campaign as a whole?
Losses to date in your game:
German: 276k
WA: 248k
That's basically .9 Allied losses to every 1 German so far in your campaign...
Actually its much worse. Probably 1.2 Allied to every 1 German. You are missing the fact that a lot of those losses were Italian in Sicily.


ORIGINAL: Seminole
Actually its much worse. Probably 1.2 Allied to every 1 German. You are missing the fact that a lot of those losses were Italian in Sicily.
Good point.
Pelton, have you tracked casualties through the game? Where did they stand at the Italian surrender vis-a-vis now?
ORIGINAL: LiquidSky
Here is mine from Turn 69.
I have most of France, I have a line from Lucca to Rimini in Italy.
I also made a few pockets since the combat engine makes it easy for the allies to do so, hence the large number of prisoners.
ORIGINAL: loki100
just to help here's some data from my game. T47 is the turn before the landings, T56 is the latest we've played. I've sent this to Pelton in response to a PM but felt a bit more info might help here.
If we include prisoners then losses are equal 80,000 each. If only kia+wia then 50,000 axis vs 77,000 allies.
But, as in WiTE you have to be careful. The game engine treats lightly wounded (the sort of people you can get back to their unit in a week or so as 'disruptions' not coded as losses). We've been over this too many times in the WiTE forum and its got pretty tedious.
On one hand you have sometimes tendentiously selected real world statistics. On the other you have a game that uses losses as a tool to affect the dynamics of the game engine. And treats a large portion of those armies would have recorded as WiA as 'disrupted' (which is quite neat, they are not there in the front lines when the next attack happens but if you have decent supply and leadership they return quite soon)
edit: point is I've been on the defensive for most of this fighting, I'd expect the combat ratio to be in my favour?
ORIGINAL: Q-Ball
If you are looking at combat loss ratios, you also have to exclude POWs. The reason is most of those don't come from combat. I see the Axis have 80,000 POWs in this game; toss those, and the ratio due to actual shooting is probably worse than 1.2 Allied to 1 German
ORIGINAL: LiquidSky
ORIGINAL: Seminole
Combat Ratio: 1 to 3.7 historically it was almost 1 to 1.
Should be judge by a single week, or the campaign as a whole?
Losses to date in your game:
German: 276k
WA: 248k
That's basically .9 Allied losses to every 1 German so far in your campaign...
Actually its much worse. Probably 1.2 Allied to every 1 German. You are missing the fact that a lot of those losses were Italian in Sicily.
So the combat engine is not historical...it is way in favour of the Axis.