The Furher says SIEG MEOW!!!
Indeed!

Moderators: Joel Billings, elmo3, Sabre21
The Furher says SIEG MEOW!!!
ORIGINAL: charlie0311
Option to reduce attrition already in game, use "static" mode, available in '42, costs APs.
Can select "static" right on the counter.
...could be nice, but there are drawbacks in a system like this. Simultaneous play would work best IMO but is a limiting factor for H2H play due to small community divided over so many time zones. Each player planning their turn then simultaeous execution could be an AI quagmire. A 2 turn per week igougo might be a better option.ORIGINAL: Acidman
A "We go"-system.
"I go u go" is so 90's. Get rid of it.
ORIGINAL: XXXCorps
ORIGINAL: Kharkov
Even though I bought WitE I only dabbled in it; the amount of time required to play and amount of counters put me off. However I always thought that instead of taking on the whole German side or Soviet side in the grand campaign, it would be more my playstyle just to control a subset of units, maybe an army or Army Group and letting the AI play the other units on my side. Maybe some objectives could be given to my command based on the overall ambitions of the sides AI.
I'm sure this facility was present in the GG's Pac War game but maybe my memory is getting confused...
I often think this when i'm playing both WITE and WITW. Sometimes I would love to be able to take control of an army or army group and leave the rest to the AI. I would even like to designate a theatre to the AI, such as Italy in WITW.
In Decisive Campaigns The Blitzkrieg From Warsaw To Paris the player can control just an army in some of the scenarios while the AI controls the rest. I would love to see this feature implemented in WITE 2.0.
Regardless, I'm looking forward to the new game and will be buying it on day one of release.
The problem is bigger. "Morale" is currently a fudge of what everyone understands as morale- willingness to fight, and something else, doctrine or combat technique. The two need to be separated and then, I agree, morale should be fashioned by how you're doing in your war.ORIGINAL: Steelwarrior7
NM should really be based on the situation of the current game - not history - I think important victory locations held or not held and losses - should be the indicator for a monthly NM adjustment - cause it just make no sense to have the historical NM if doing much better or worse...
If you allege that game morale in no way represents real world morale, a critical combat element acknowledged at least since Roman times, then where the hell is it? Why has it been left out of the game? It hasn't, it's just been fudged and blurred with doctrine and combat efficiency. It's a design problem, not one of terminology.ORIGINAL: Red Lancer
Mehring is correct in his first statement. The only problem with morale in game is the name and the inference that people draw from it. If it was renamed to something like 'relative combat capability' then the discussions would be greatly reduced. The problem is that there is neither a snappy other name or easy way to change it throughout the GUI and Code.
WitE2 is IGO-UGO.
If it's good in principle, the pain is in implementation and fear of the unknown, not the practice.ORIGINAL: sillyflower
Re the NM issue, whilst the calls for it to reflect success levels are entirely valid, and I agree with the idea in principle, I fear that it would make the game worse. The 'snowball/momentum/tipping point' effect is bad enough now. Reflecting that in morale would simply make that worse.
Agreed, though not substitute foot for motorised.ORIGINAL: kch
Another change that would be welcome would a western front mechanic similar to the east front mechanic in WITW. Instead of withdrawing specific units, then it should be a minimum CV and unit size ( i.e. 3 divisions with a 65 CV minimum to be sent to the WITW instead of the Gross Deutchland, 63th Infantry div, 4th motorised div and 202 artillery regiment )
ORIGINAL: Mehring
Agreed, though not substitute foot for motorised.ORIGINAL: kch
Another change that would be welcome would a western front mechanic similar to the east front mechanic in WITW. Instead of withdrawing specific units, then it should be a minimum CV and unit size ( i.e. 3 divisions with a 65 CV minimum to be sent to the WITW instead of the Gross Deutchland, 63th Infantry div, 4th motorised div and 202 artillery regiment )
Equally, there are numerous disbands in the withdrawal list. If any of these are due to historical depletion, I suggest they be removed and let the Axis player disband their own depleted units if they want, not full strength units that are doing just fine.
Ok, thanks, that's clearer.ORIGINAL: Red Lancer
Mehring
What I am saying is that morale is more than just morale but people fixate on the name - exactly as just happened here.
I define Morale in Game as an amalgam of a Country's conceptual approach to fighting, morale and their ethos which is used as a factor within the code to differentiate performance on the battlefield in a number of areas. The Germans have the highest morale as they had the most developed (and successful) doctrine, C2 system and effectiveness. Varying the NM by year provides the baseline capability for a country's fighting power (together with the TOEs).