Suggestion- No Hitler interference on first turn

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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willgamer
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Suggestion- No Hitler interference on first turn

Post by willgamer »

Game is difficult enough for the Germans without falling behind tempo on the very first turn. My reaction is to just start over, but it's a time waster...

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gwgardner
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RE: Suggestion- No Hitler interference on first turn

Post by gwgardner »

Are you referring to the pre-turn 1 decisions?

Those don't put you beyon the historical kick-off date.

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willgamer
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RE: Suggestion- No Hitler interference on first turn

Post by willgamer »

ORIGINAL: gwgardner

Are you referring to the pre-turn 1 decisions?

Those don't put you beyond the historical kick-off date.

No, I'm talking about choosing accept Hitler's directive in round 1 (pre turn).

Then in round 2 (first turn to move/fight), Hitler is already interfering with 1 or more PGs reducing their action points.

So, immediately the German blitz is off to a crappy start.

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zakblood
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RE: Suggestion- No Hitler interference on first turn

Post by zakblood »

one users already won in November so seems it can be done as the Germans tm.asp?m=3981524&mpage=1&key=&#3981575
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lancer
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RE: Suggestion- No Hitler interference on first turn

Post by lancer »

Hi Willgamer,

It's frustrating but I'm good with this as you've opted to go with a strategy that trades extra help (PP's) for interference.

The interference is randomised at a set % level (halved if you choose Moscow of Bust)

To avoid any interference I'd recommend the 'Military Independence' strategy.

Cheers,
Cameron
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