Problems with decisions

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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BossGnome
Posts: 658
Joined: Sat May 29, 2004 12:13 am
Location: Canada

Problems with decisions

Post by BossGnome »

Hi,

I love the decision system in this game. It's seriously great. However, I am noticing that a few decisions do not make sense situationally, and thus take away from the immersion of the game. As such, I am hoping to turn this thread into a repository for various decisions that do not work situationally, in order for the devs to hopefully take a look at them and correct their flavour text/effect when necessary.


I have personally had some strange encounters with Von Brauchtisch. In my current game, I get along very badly with him, as well as with Gens. Jodel and Keitel, and yet I have a "superb" relationship with the Fuhrer. Now, periodically, Von Brauchticsh phones me up to tell me how he has been pleading my case with the Hitler, who is not happy with me, and how he would stop to do so if our relationship doesnt improve.

While I understand the logic behind the decision, the flavour text definitely seems strange and immersion breaking. Hitler fully backs me! If anything, Von Brauchtisch should be worry about his own relationship with the Fuhrer. Given our terrible state of relations, isn't it strange that he keeps telling me how much he's trying to support me back in Berlin?
"Hard pressed on my right; my left is in retreat. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking."
-Gen. Joffre, before the battle of the Marne
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Problems with decisions

Post by lancer »

Hi BossGnome,

That sounds a bit out of whack.

See what I can do.

Cheers,
Cameron
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