Quick update

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

Moderator: MOD_EIA

User avatar
Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

Quick update

Post by Marshall Ellis »

Hey guys:

Just a quick status. Again thanks for all the input. Thanks in-large-part to you're posts, we have a few updates:

+ Cossacks, will be in the game.
+ Freikorps (Austrian and Russian) will be in the game.
+ Spanish Guerillas, will be in the game.
+ Naval interception will be handled by clicking and telling a ship to be on patrol (Thus attempting to auto intercept any ENEMY fleet that comes through or next to its area).
+ We will have some Kingdoms in the game (At least the Ottoman and Poland) and probably all of them since once you code the first few, the rest are simply data entries.
+ Turkish feudal units will exist as well (Austrian Insurrections as well).
- We will not have a bidding process for nations in REV 1 but probably in later release.

Anyway, that's all of the good news and now for the cost of the above: This will delay the release a bit but not much. We feel that this is worth it because these items are necessary to "fun" game play.

QUESTION:

I'm having some issues with conquering a home province of a major nation. Tell me what happens in the following situation:

France and Austria are at war. Austrian forces move into Dijon (Capital of Burgundy province) and manages to stay there in the city (no siege was necessary) for one month?

Does Austria conquer Burgundy and begin receiving the money and manpower on the next economic phase?

You guys deserve a lot of credit because we listened and you spoke so again thank you!

Thank you
Thank you

Marshall Ellis
Outflank Strategy War Games


User avatar
mariovalleemtl
Posts: 361
Joined: Wed Aug 09, 2000 8:00 am
Location: Montreal
Contact:

!

Post by mariovalleemtl »

Does Austria conquer Burgundy and begin receiving the money and manpower on the next economic phase?


No.
Image Image Image
User avatar
Le Tondu
Posts: 564
Joined: Tue Oct 02, 2001 8:00 am
Location: Seattle, WA

I am blown away!

Post by Le Tondu »

Holy cow batman, I was just thinking about this sort of thing earlier today.

I would say that Austria should be able to get some sort of economic boost from conquering Burgundy, but unless it was a French province that was largely Royalist (I forget if Burgundy was), I think that the manpower boost should be minimal --if that at all.

Yeah, some money can be obtained fairly quickly, but some places paid up on the payment plan. :) Manpower is a different ball of wax altogether. It should depend upon the province being conquered.

Just how much manpower Napoleon recieved from conquering the Tyrol? I dare say not much.

As for the money part, is the province's well bottomless? What I am saying is that the first conquering army should get the lion's share of the loot. The next conquering army ought not to get as much and the returns should continue to diminish as long as the province keeps being conquered until things reach a certain point. This affect should be progressively mitigated with time. Also, shouldn't forage be affected similarly?

I am real glad to see the additions. Thanks Marshall.

Lastly, I applaud Matrix Games and the folks who are working on this project for taking the time to add to the game. Please take even more time if it means "doing it right." :)
Vive l'Empereur!
User avatar
ABP
Posts: 38
Joined: Thu Mar 28, 2002 2:08 am
Location: Denmark

Controlling major power provinces

Post by ABP »

If this is a question on what the rule is in EiA then NO.
The enemy power can only prevent the owner from getting money and manpower. He only gets money and manpower for himself when the province is ceded.
If you just ask what is possible, then the question is open.
Reknoy
Posts: 160
Joined: Mon Nov 25, 2002 10:13 pm

Post by Reknoy »

Again -- no conquest.

In variants such as 1792, control of certain provinces (for certain major powers) resulted in partial recovery of income (and maybe manpower, I cannot recall).

Allowing this on a larger scale would be fine for income (attribute a portion of income to the controlling power), but manpower, too?

Reknoy
User avatar
Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

Point taken

Post by Marshall Ellis »

Hey all:


Reknoy: Sorry for not addressing you in my reply on in the "teleportation" topic since I was primarily answering your question but anyway ... I digress.

Point taken. I've gone over the rules which do state that you CANNOT conquer (10.2.2) an unceded province which seems to support what you guys are saying but it does seem odd that there is no ECONOMIC benefit for conquering a province (That whole "spoils of war" thing and all??? The manpower issue is a little more simple. Conscripting from a freshly conquered portion of a major nation is less likely to yield positive results as I would see it.

Anyway, what about it? A game option? Receive half of the money income? Looking for interesting suggestions...

Thank you
Thank you

Marshall Ellis
Outflank Strategy War Games


Reknoy
Posts: 160
Joined: Mon Nov 25, 2002 10:13 pm

Post by Reknoy »

I would say that, for example, if Prussians controlled Lorraine during an economic phase, they would stand a chance of taking in some income.

Likewise Turkey in Crimea, etc. (wherever there is some national emphathy).

However, this is not to say that the game cannot allow it regardless.

I would think that half of the printed income for a province would be cool. No portion of trade, manpower, etc.

The question then comes, however, as to what to do in the case of a minor country that is under occupation but has not been conquered?

Perhaps something like this:

If a MP denies income to another MP by virtue of occupation of capital, etc., then the occupying MP gains half the printed value of the denied income (from minors or provinces).

Then, of course, if a MP occupies the national capital, what then? Is it appropriate to draw out the logic, or does it become ridiculous to think that Britain would be able to collect half of all French printed income if they manage to take Paris in one month (which happens to be an economic phase).

Just thinking through it. Need anyone else on the team? :)

Reknoy
Zebelh
Posts: 1
Joined: Mon May 19, 2003 12:17 am
Location: Copenhagen, Denmark

Post by Zebelh »

I think EIA rules works just fine. Perhaps later campaigns (like the 1792 campaign) can have special options for collecting money (alternately add it as an option like EIH 7.7.5 plunder)

Cheers
Chiteng
Posts: 1174
Joined: Tue Feb 20, 2001 10:00 am
Location: Raleigh,nc,usa

Re: Point taken

Post by Chiteng »

Originally posted by Marshall Ellis
Hey all:


Reknoy: Sorry for not addressing you in my reply on in the "teleportation" topic since I was primarily answering your question but anyway ... I digress.

Point taken. I've gone over the rules which do state that you CANNOT conquer (10.2.2) an unceded province which seems to support what you guys are saying but it does seem odd that there is no ECONOMIC benefit for conquering a province (That whole "spoils of war" thing and all??? The manpower issue is a little more simple. Conscripting from a freshly conquered portion of a major nation is less likely to yield positive results as I would see it.

Anyway, what about it? A game option? Receive half of the money income? Looking for interesting suggestions...

Thank you


The original designer felt that national asperations played a major part of the Napoleonic struggle. Thus he felt that
unless formally ceded the people in a conquered province would
NOT help the invader. He had a point since they really didnt
in Prussia Tyrolia Austria Spain Russia and France.

Once the people got a taste of the occupier, they could not wait to get rid of him.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”

Voltaire

'For those with faith, no proof is needed. For those without faith, no proof is enough'

French Priest

"Statistic
Capitaine
Posts: 1028
Joined: Tue Jan 15, 2002 10:00 am

Post by Capitaine »

In looking at this issue, you have to understand what the Napoleonic Wars were about. They weren't really about "conquering" and annexing MP provinces like in the Seven Years War with Prussian and Austria over Silesia. Also, armies occupying enemy provinces did not seem to set up an occupational government, they just foraged there, denied the enemy the ability to forage and profit from their own province, and probably even paid the locals for supplies when possible. The Allies wanted to rid Europe of Napoleon (not divinely "royal") and restore the Bourbons to pre-Revolutionary France. Napoleon wanted to have "good" relations with the MP's he conquered, not annex them to France.

Minor Countries and Kingdoms were a different matter, though.

I think the rules are probably good as is in this regard. Getting economic value beyond forage from a MP province would be tantamount to setting up tax collectors and local government by the conquering power, and annexing that province. The other powers of Europe would not have countenanced such a thing IMO.
ZONER
Posts: 39
Joined: Thu Jul 27, 2000 8:00 am
Location: Rochester NY

Post by ZONER »

I agree that the original rules work just fine. Also in my experiance this temporary control of home country provinces through more than one or two economic phases does not occur very often.
Wynter
Posts: 56
Joined: Fri Jan 10, 2003 7:46 pm
Location: Belgium

Re: Quick update

Post by Wynter »

Originally posted by Marshall Ellis
France and Austria are at war. Austrian forces move into Dijon (Capital of Burgundy province) and manages to stay there in the city (no siege was necessary) for one month?

Does Austria conquer Burgundy and begin receiving the money and manpower on the next economic phase?


No, a home province can't be conquered.

However the EiH plunder rule is actually quite nice, I think. Maybe that rule can be incorporated into EiA.

Jeroen.
User avatar
pfnognoff
Posts: 329
Joined: Mon May 05, 2003 9:53 pm
Location: Zagreb, Croatia

Post by pfnognoff »

Well, basic rules must be respected for the basic version, and rules say no money, no nothing...
On the options screen there could be something like pillage the province. This option if turned on would give pillaging MP some portion of the printed value. Decision to pillage would than be taken into account when calculating revolt risk for the province (there is something like that in EiH version).
Would this work for the period, historically? Would troops that pillage give the money back to the nation treasury?
There is also an idea that foraging in a province could decrease it's money value for the next economic phase. It is hard to play this ideas without a computer or a GM. But now we will have a computer version, so printed values can be dynamic.
This is just an idea for the future releases, not to be taken seriously for the first release, which must follow all the basic rules.
User avatar
carnifex
Posts: 1294
Joined: Mon Jul 01, 2002 8:47 pm
Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W

Post by carnifex »

the enemy cash that is not collected is all the incentive i need

i don't need to plunder
mmurray821
Posts: 35
Joined: Wed Mar 12, 2003 12:57 am

Post by mmurray821 »

Thanks for listening Marshall! I don't mind the game being delayed to add great stuff like that. A small, one time boost for plunder sounds about right. Like, the economic total for one month, and that is it type thing.

Keep up the good work!
User avatar
Von Rom
Posts: 1631
Joined: Fri May 12, 2000 8:00 am

Post by Von Rom »

You might also offer the player a choice:

A panel pops up:

1) Plunder province for one-time loot (and risk some unrest from populace); or

2) Conscript troops from province (and risk some urest); or

3) Do nothing

Thanks for the additions to the game. Take your time - willing to wait for the best game possible :)
User avatar
carnifex
Posts: 1294
Joined: Mon Jul 01, 2002 8:47 pm
Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W

Post by carnifex »

i would just like to add that the scarcity of cash is one of the most important features of the EiA system

nations are forever trying to scrounge up just a tiny bit more cash in order to support their armies in the field


before introducing any extra means of cash entering the game, like the proposed plunder system, i think it behooves the designers to make sure that you don't wind up with a game where nations become flush with cash
oleb
Posts: 130
Joined: Fri Oct 18, 2002 6:39 pm

Post by oleb »

Originally posted by carnifex
i would just like to add that the scarcity of cash is one of the most important features of the EiA system


The EiH plunder rule: plunder costs -1pp pr. city and is conducted at the end of the land phase. It yields an income of $.5 pr spire of the city. The plunder marker stays for two eco. phases, and the plunder income is deducted from the owners province income. Ottoman does not suffer pp loss from plundering Russian and Austrian cities, nor do they suffer pp loss from plundering Ottoman cities.
Plunder gives a -2 forage to the area, and Russia can plunder its own cities for free assuming there are enemy corps in Russia.

I`m not sure if Marshall is asking how it is in EiA, or how it should be.
In EiA, merely occupying a enemy province capital is not sufficient to gain income from the province. You must receive the province in a peace agreement, or to conquer a previously conquered province. Even then, the owner will not receive the manpower of the province.

Adding the plunder rules from EiH would be nice, but please stick to the EiA rules redarding home nation provinces.
Ktarn
User avatar
ABP
Posts: 38
Joined: Thu Mar 28, 2002 2:08 am
Location: Denmark

Plunder etc.

Post by ABP »

I think no matter what you decide it should be as an option.
I think as others that denying the enemy of income is reward enough.
However it could be and excellent way to raise tension, if you limit the plunder to a few strategically selected provinces of major powers. It could be that Russia can plunder West Galicia (Austrian) and Masovia (Prussian) and Bessarabia (Turkish/Ottoman). Prussia could then plunder in Bohemia (Austrian), Champagne (French) and Lithuania (Russian) etc. etc.

Or you could use it as a tool to direct players desire for minors.
Austria could plunder Naples for instance.
Chiteng
Posts: 1174
Joined: Tue Feb 20, 2001 10:00 am
Location: Raleigh,nc,usa

Post by Chiteng »

I dont like the rule at all. It would make invading Russia
all but totally immpossible.
“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.”

Voltaire

'For those with faith, no proof is needed. For those without faith, no proof is enough'

French Priest

"Statistic
Post Reply

Return to “Empires in Arms the Napoleonic Wars of 1805 - 1815”