Hehe okay this one's tricky. It works a lot better in v1.11 than in v1.09 but we don't want aircraft to crash out of fuel so they are very careful about stepping beyond their max unrefuelled range.
So when they are down to ca 70% of mission fuel they start looking for suitable tankers as an alternative to returning to base. The reason we start earlier than 50% of mission fuel because the last leg of the target ingress route may use Military throttle and lower altitudes which means fuel will be burned faster. Ditto for CAP which may use Afterburner to chase down a target. So better start looking for tankers sooner rather than later.
In any case, all strikers and fighers in the scenario hooked up with the tanker over the holding area and were refuelled. No manual control was necessary.
ORIGINAL: Mini_Von
Hi Emsoy,
Here is a game that I was playing last night. I didn't set the aircraft to attack any targets yet. I made a mission to "Form Up" after takeoff and assigned a few aircraft. The aircraft initially headed towards the mission area and then aborted and automatically started heading for the tanker with around a 50% fuel load. I wish we could manually postpone running for the tanker until our aircraft are routed to the area of our choosing (within fuel parameters).
I realize that my game was not optimized such as having the aircraft fly at a high enough altitude to reduce fuel burn. My tanker track may have been a little to far away, but I was prepared to adjust it. I was just casually playing and had that "wouldn't it be helpful if" moment, and thought a little manual control over my aircraft might be helpful.
Thanks