Decisive Campaigns: Barbarossa has been updated to Version 1.01

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

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Daniele
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Joined: Sat Feb 07, 2015 2:27 am

Decisive Campaigns: Barbarossa has been updated to Version 1.01

Post by Daniele »

Barbarossa, one of the most innovative wargame of the year has received un update! Version 1.01 is finally live and it brings a lot of improvements!

Alongside some fixes – like the addition of three hexes to East Prussia on map – this update is strongly AI oriented!

Now the Soviet AI has been implemented to perform better in this version, having more offensive edges, more caution with the defense of key objectives such Leningrad and Moscow and more flexibility in army placement!

Be sure to check the entire list of changes below

You can download the patch from here

Changelog v1.01


Added
Friends and Foes report (Past history) now shows in relationship section of report tab for reference rather than just on the first turn.
List of Cities lost or captured by date and theatre added to the end of game analysis and PDF's
Video on how to mod the TO&E

Changed

3 hexes added to East Prussia on map. Units and Soviet AI deployment routines adjusted accordingly.
Soviet fortification card disabled if entire map is mud or snow
SS Motorised Divs Heavy Inf increased from 7000 to 8000
PG HQ staff increased slightly
Improved dynamic text on Soviet 'Change Orders' card to make its status clearer.
AGN starting fuel bonus lowered from 6000 bbls to 4000.
Soviet AI now has some limited flexibility of which front to deploy certain reinforcement armies.
Fine-tuned the victory point influence that LOST cities have on the Soviet AI.
Fine-tuned the HOLD/ATTACK Stance for fronts. In special cases the AI will be more aggressive and will chose an ATTACK stance where it used to chose a HOLD stance.
Various other AI fine-tunings.
German staff will gain experience at a slightly slower pace in the later rounds.

Fixed
Brest removed from 'Garrison' card text (automatic major garrison at Brest, no need to play the card)
Stalin's missing bio added (deleted when reloaded Soviet Officer Lib)
Soviet units not reporting AP effect of severe weather when asked to Report Status! (no change to game play effect) is fixed.
T-26 description typo is fixed.
Relationship #'s in German Command tab tool tips now correctly updated after each decision
Bug with PG reassignment from AGC (only) where full amount of fuel was being transferred to the adjacent theatre instead of half (AGC has two Panzergruppes) is fixed.
German 'Transport!' card incorrectly being able to be played on the Siege Artillery protection unit and the garrison units is fixed.
Soviet HQ's are now correctly auto disbanding when they have no subordinate units (Germans gain PP's). Only affected Sov Player, not Sov AI.
Reinforcements message for Soviets in Aide De Camp indicating 'x' Div's failed to deploy when it was referring to HQ cards not yet played is fixed.
One AI crash bug found and fixed
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Barthheart
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RE: Decisive Campaigns: Barbarossa has been updated to Version 1.01

Post by Barthheart »

Is the patch PBEM++ friendly?
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
elmo3
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Joined: Tue Jan 22, 2002 10:00 am

RE: Decisive Campaigns: Barbarossa has been updated to Version 1.01

Post by elmo3 »

Very nice. Thanks.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Vic
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RE: Decisive Campaigns: Barbarossa has been updated to Version 1.01

Post by Vic »

Yes all savefiles are compatible.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Barthheart
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Location: Nepean, Ontario

RE: Decisive Campaigns: Barbarossa has been updated to Version 1.01

Post by Barthheart »

ORIGINAL: Vic

Yes all savefiles are compatible.


Thanks Vic. Also congrats on another fantastic game. [:)]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Riso
Posts: 6
Joined: Wed Jan 29, 2014 11:25 am

RE: Decisive Campaigns: Barbarossa has been updated to Version 1.01

Post by Riso »

Can you please unsticky the other two patch notes, it's become quite cluttered.
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