Sad, sad, sad.......

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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bo
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RE: Sad, sad, sad.......

Post by bo »

ORIGINAL: WarHunter

Bo, Go check out the AAR warspite1, is doing over in the "BARBAROSSA Decisive Campaigns" forum.
The game has an AI and is very unique for a war-game. Highly Recommend you check it out.
Might be just what you need in a game. [:D]
Have a drink on me!

Ok Warhunter I give up where is this Barbarossa decisive campaigns forum? It is my age do not see well[;)] Is this a MWIF Barbarossa?

Bo
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Klydon
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RE: Sad, sad, sad.......

Post by Klydon »

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RE: Sad, sad, sad.......

Post by bo »

ORIGINAL: Klydon

tm.asp?m=3976499

Thank you I saw this but what has this to do with MWIF? This is not a MWIF game right?

Bo
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paulderynck
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RE: Sad, sad, sad.......

Post by paulderynck »

I think the point made was that game has an AI, so if you wanted a WWII game with an AI now, that is a possibility.
Paul
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RE: Sad, sad, sad.......

Post by bo »

ORIGINAL: paulderynck

I think the point made was that game has an AI, so if you wanted a WWII game with an AI now, that is a possibility.

Okay paul I misunderstood the comments above about this game [par for the course for me] I thought it had something to do with MWIF now I see it has nothing to do with MWIF. In reality I hate any game with Germany fighting Russia, just never liked those games, too much ground to cover etc. I have to live with MWIF Barbarossa because it is part of MWIF.

I am looking at Tigers in the hunt a more tacticle game than MWIF, but it would give me a break away from these huge strategic games, at least it will give me something to do until Steve solves his problems, if ever. I do appreciate your suggestion though, thank you paul.

P.S. I have many computer war games with AI's sitting on my "no play no more shelf" Most of my bitterness about MWIF is what it could have been and still might become who knows, it was the game for the ages but alas we may never know how good it could have become.

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RE: Sad, sad, sad.......

Post by WarHunter »

Bo, I see you have been directed to the correct thread by Klydon. [:)]

Even though you dislike East Front games. Warspite1 has a good AAR story in progress. The game is a rare blend of RP and war-game.
The decision making element brings out a role playing facet I've not seen in a war-game of this type. Really quite good.
Its worth the time to check it out. Even if you never plan to buy it.


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bo
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RE: Sad, sad, sad.......

Post by bo »

ORIGINAL: WarHunter

Bo, I see you have been directed to the correct thread by Klydon. [:)]

Even though you dislike East Front games. Warspite1 has a good AAR story in progress. The game is a rare blend of RP and war-game.
The decision making element brings out a role playing facet I've not seen in a war-game of this type. Really quite good.
Its worth the time to check it out. Even if you never plan to buy it.



Thank you Warhunter will check it out but I have no plan to buy anything anymore until I see it on you tube because as we know Matrix has a phobia of no demo's but lets not get into that argument again.

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RE: Sad, sad, sad.......

Post by Hansstory »

Those of you waiting for an AI understand that a good AI is impossible, correct? You may get a bad AI at some point. But don't count on it anytime soon.
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RE: Sad, sad, sad.......

Post by Cataphract88 »

A bad AI is better than no AI at all! At the very least they can be a helpful learning tool when starting the game.
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RE: Sad, sad, sad.......

Post by bo »

ORIGINAL: cataphract88

A bad AI is better than no AI at all! At the very least they can be a helpful learning tool when starting the game.

Great post I aggree with that 100%, if nothing else it gives you some slight compeition, or I guess practice when no other players are available or you do not feel like you do not want to go up against yourself for the 100th time [;)][solo]

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RE: Sad, sad, sad.......

Post by warspite1 »

ORIGINAL: bo

ORIGINAL: WarHunter

Bo, I see you have been directed to the correct thread by Klydon. [:)]

Even though you dislike East Front games. Warspite1 has a good AAR story in progress. The game is a rare blend of RP and war-game.
The decision making element brings out a role playing facet I've not seen in a war-game of this type. Really quite good.
Its worth the time to check it out. Even if you never plan to buy it.



Thank you Warhunter will check it out but I have no plan to buy anything anymore until I see it on you tube because as we know Matrix has a phobia of no demo's but lets not get into that argument again.

Bo
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But bo, I named it in your honour! [;)]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Sad, sad, sad.......

Post by bo »

Warspite do you mean general Goofy? If so thank you very much, but that credit has to go to my wonderful friend Crussdaddy [:(] He named me that, if I got this conversation misconstrued which is par for me please correct me, gently though, as I am so very thined skin on these forums [:D]

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RE: Sad, sad, sad.......

Post by warspite1 »

ORIGINAL: bo

Warspite do you mean general Goofy? If so thank you very much, but that credit has to go to my wonderful friend Crussdaddy [:(] He named me that, if I got this conversation misconstrued which is par for me please correct me, gently though, as I am so very thined skin on these forums [:D]

Bo
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Exactement [;)]

Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Sad, sad, sad.......

Post by bo »

ORIGINAL: warspite1

ORIGINAL: bo

Warspite do you mean general Goofy? If so thank you very much, but that credit has to go to my wonderful friend Crussdaddy [:(] He named me that, if I got this conversation misconstrued which is par for me please correct me, gently though, as I am so very thined skin on these forums [:D]

Bo
warspite1

Exactement [;)]


Deeply appreciated, I think [:(]

Bo
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Klydon
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RE: Sad, sad, sad.......

Post by Klydon »

ORIGINAL: Hansstory

Those of you waiting for an AI understand that a good AI is impossible, correct? You may get a bad AI at some point. But don't count on it anytime soon.

Why is it a "good" AI is impossible? The size of the game?

There are a lot of good and knowledgeable people here in the community on how this game works and how strategy for each position should go. (If you don't think so, check the forum on it).

I am glad you were not around when Jobs and Woz decided to start working on the Apple 1. I am sure they had plenty of people tell them it would never work or be very good..
etsadler
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RE: Sad, sad, sad.......

Post by etsadler »

ORIGINAL: Klydon

ORIGINAL: Hansstory

Those of you waiting for an AI understand that a good AI is impossible, correct? You may get a bad AI at some point. But don't count on it anytime soon.

Why is it a "good" AI is impossible? The size of the game?

There are a lot of good and knowledgeable people here in the community on how this game works and how strategy for each position should go. (If you don't think so, check the forum on it).

I am glad you were not around when Jobs and Woz decided to start working on the Apple 1. I am sure they had plenty of people tell them it would never work or be very good..

So true. Everything is impossible until someone figures it out!
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RE: Sad, sad, sad.......

Post by Hansstory »

What makes you think a good AI can be developed? Way to cite one example (maybe, did anyone tell them it couldn't be done? I haven't read anything about that fairly bad person who developed the system I don't like) of success. I am sure there is a factor of 10 or more of failures. Maybe 10 years from now there will be a bad to close to ok AI. Why no good AI within the next 10 years, if ever? A player needs the actual ability to reason, not just process possibilities. Higher reasoning is necessary for this game which a computer AI can not perform.

Also, look how long it has taken to merely get the computer to process digressions and all the possibilities created by the rules. No knock on the programmer re AI, this system is just not suited to it. I bet the worst human player will be able to smash the best AI that can ever be developed for this game. No dig on anyone, just my thoughts on the matter.
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RE: Sad, sad, sad.......

Post by Jagdtiger14 »

Hansstory: I can develop an AI that will kick your butt, and everyone's butt every time...even the best player in the world...see, my AI would perform a Fall Gelb...just kidding Warspite[:D] But in reality, all I would have to do is fix the die rolls to my favor...which I believe is what most AI's do. I already asked Steve if this is what he would do, and his reply was NO, that is not the kind of AI he wants to develop for this game. So, with that in mind, I have to agree with you Hansstory.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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RE: Sad, sad, sad.......

Post by Neilster »

ORIGINAL: Hansstory

What makes you think a good AI can be developed? Way to cite one example (maybe, did anyone tell them it couldn't be done? I haven't read anything about that fairly bad person who developed the system I don't like) of success. I am sure there is a factor of 10 or more of failures. Maybe 10 years from now there will be a bad to close to ok AI. Why no good AI within the next 10 years, if ever? A player needs the actual ability to reason, not just process possibilities. Higher reasoning is necessary for this game which a computer AI can not perform.

Also, look how long it has taken to merely get the computer to process digressions and all the possibilities created by the rules. No knock on the programmer re AI, this system is just not suited to it. I bet the worst human player will be able to smash the best AI that can ever be developed for this game. No dig on anyone, just my thoughts on the matter.
Have you read the AI threads? Do you have any actual AI qualifications? I do, and I disagree with you.

Cheers, Neilster
Cheers, Neilster
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RE: Sad, sad, sad.......

Post by Joseignacio »

To be true, I was suspecting that. In some games, things are not so obvious, like if they secretly modify the statistics of some TW series game units, you couldn't tell whether that units had the 14 defense+armor level it should have to have or 16 ..., you just see that it takes some more time to rout them, so the battle may be tougher than you think, but you can't really tell.

However, I have been playing TripleA (free game) in-between other games, and I have noticed sometimes my luck simply sucks one after another time, with really terrible and statistically almost impossible rolls. I sometimes have closed the game in anger when I roll 20 dice (with success on a 2 for example) and the IA like 5 (success with 2 too), and I make 2 losses and they 4. And the next round the same, and the next battle, the same, etc.. [X(]

I understand that the AI threads are serious and would allow excellent AIs, and Steve is a very witty "player" who has gone through all the insides of the game so his knowledge itself is a huge asset for building an AI.

However, if building a good AI is a huge enterprise, interconnecting all the smaller AI "recommendations" in a global strategy for a game like MWIF is a huge challenge. I am not questioning it's feasibility but it's timing. It can take a lot of time, and that only after the game is bug-free. That is, if Steve doesn't give up earlier.
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