15th February 1944 - Mark Clark tosses his cigar into the corner of the room in disgust, he yells to his aide, 'Get Ed on the phone and tell him we just unloaded on the area of 14th PZ Korps at Monte Cassino and we didn't get any of them. Tell him to get Arnaud to rewrite this war or we're never gonner win.'
25th July 1944 - Bradley paces backwards and forwards in his command post 'Goddam it ! I plotted an air attack on the 84th Korps and they hit the wrong **** square, killing my commanding general and wrecking two of my own divisions. I wish I was on the Russian Front, they never bomb the wrong square in WIR'.
Patton often took supplies from other units (sometimes stolen from other commands) to keep the point moving.
Many things have happened in war which are stranger than the quirks in WIR. Most of the bombs dropped in WW2 just rearranged the real estate. Unless you gave the aircraft an easily defined target (which they often still failed to find) aircraft most likely did little real damage. Air attack could be deadly where elements of units could be identified in defensive positions, on airfields, or on the move in organised formations. It is very difficult to hit elements of a Korps which are dispersed. The even distribution of air attack, over a whole Korps area, could only occur in the massive carpet bombing missions flown in Normandy by the Allies. Never used on the Eastern Front.
A limitation of the movement plotting system is that units cannot move through other units. The Static plot is essential in timing the movement of your units, so that they advance, after combat, in the right order. Most of the Static plots I use result in the unit moving later in the the turn sequence.
WIR does a reasonable job of simulating the realities of the war. Its not perfect, but the fact that we are discussing a game I first played nearly 20 years ago means it must be pretty good. Thanks to all that have kept it up to date.
