If someone could look at the Peltonx vs. KWG sever game. The planes for
Tactical AF Ground Attack, of 1 mission, are only flying 1 day, the first. Doing it for several turns .
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"A word was said - a mare is standing by the fence."
Apparently there is a bug in interdiction hex selection, when divider goes two high due to the existing interdiction and enemy adjacent to the hex. I have fixed it, but it won't be out with coming public beta patch.
As workaround for the front hex interdiction you may set unit bomb priority. It does some interdiction as well.
Would it be possible for someone that has investigated this problem to describe it in more detail and in particular how to work around it. For example, does it mean you should never include Interdiction in Ground Attack targeting? Or just make sure that if you do, you don't include the enemy front-line units in the target box?