Level I Update 1.15
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This is a truly major update affecting everything except art files.
All standard WINTER pwhexe.dat files had to be reworked, except for
45WINTER - which is issued here for the first time - and in its truly final
form for RHS Level I. This includes the base pwhexe.dat file which is
also known as 41WINTER. JES42WINTER is also reissued without errors.
Later JES WINTER files, and all 1945 and 1946 files (except 45WINTER)
need reworking. However, for the first time, every file is issued (with
1945 and 1946 files generally identical to 1944 until they get reworked -
except 45WINTER - which has been reworked). There are no 1946 FALL
or WINTER files - and the previously issued file 46FALL is deleted from
the installer. The next update will be the last for RHS Level I - and all
the remaining reworks will fold in. I have set up an 'assembly line' technique -
working on one season at a time - which speeds this process.
There are device changes and new leaders. After many months of work,
finally I learned who replaced General Simon Bolivar Buckner in Alaska
Command when he took over 10 th US Army - which he took to Okinawa
where he became the highest ranking US officer to die in the field in WW2. He
was replaced by Lt Gen Delos C Emmons. Emmons was military governor
of Hawaii when the war began. He in turn was relieved (in 1946) by Major
(soon to be Lt Gen) Howard A Craig - who also is added (he is available sooner
in JES scenarios - skipping an assignment in the Army Logistic Command when
he returns from commanding an Air Force in the Med). Several other officers
also were added - particularly French political section commanders - because
AI assigned the same officer to all (being the only available Frenchman probably).
Units may not have identical commanders - the first one works and the rest
become the dreaded "staff officer". I also added two officers for Tibet.
Two because Tibet now has a new unit, and a new location. The second largest
city in Tibet (a town in 1941) - and home of the Panchen Lama - is Shagatse.
In game terms, it appears to be in the hex adjacent to India - and it was also
occupied by the Army because the monks opposed the army (which got funded
instead of them, at the expense of their "warrior monks"). This unit is called
the Tibet Frontier Battalion - because it also had border security functions -
which are somewhat simplified as presented here (it occupies the only border hex
with a road in it). I learned that Tibet was considered a "no fly zone" until 1954,
when someone figured out how to build an airfield at altitude (simply make it
about three times longer than normal to provide for a sufficient take off run). For
that reason, both airfields in Tibet proper are now rated at 0/0 - meaning they are
very hard to build in the first place and never exceed Level 3 - which in fact would
be the length of a Level 9 airfield - but in game terms is limited to Level 3 capacity.
This work in Tibet caused me to discover a major flaw in all Winter files (except
41 WINTER) - they were not using the revised routing for the Tea and Horse
Caravan Road. Now they do. The added device is a Lewis gun for ground troops - because the Tibet Army had six - two per battalion! It is also assigned now to some
warlord troops in Sinkiang and China and to some obscure Commonwealth garrison units.
There is one "missing" element of the Tibet Army. This is more or less an occupation force for a part of China. Tibet just lost a war with ROC China when the Pacific War begins over this region - and its capital (Chapa) was the main Army post until its defeat in 1950. It is not on the map and I am not sure how to model it - nor what to do about communications (roads)? It may be addressed in Level II, but for now - not having it appears to be good modeling - and we lack the slots to add it in Level I anyway. [Level II will delete some islands which cannot serve military roles - e.g. because of poison gasses and soil from volcanoes and similar.] Shigatsu, however, was added here. Since this battalion is tied down by warlord troops, it really is
not free to move anyway. In fact, both the battalions at Shigatsu and Lhasa are static as well - tied to their locations by political considerations. However, if pressed by combat, they will become able to move.
A number of Allied HQ were reworked - in particular relocated for the 1945 scenario -
and in re commanders. That scenario also lacked some Allied formations - and got them. Errors involving pointers at formations were also corrected - so units will rebuild properly. A few devices were changed - the new Lewis gun for ground troops in particular being added. [It isn't as effective as the Vickers.]
The RHS Seasonal Construction File is reworked. A few locations got technical adjustments - mainly related to infrastructure and production.