Russian infantry can't move into swamps

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

Post Reply
ChuckBerger
Posts: 279
Joined: Wed Aug 09, 2006 11:11 pm

Russian infantry can't move into swamps

Post by ChuckBerger »

A fair few Russian infantry divisions have tanks attached, which I understand is a design decision to avoid having lots of tank brigades running all over the place. It's a good solution... except the presence of tanks means the infantry divisions can't move into swamp terrain.

Played as the Russians, on more than one occasion I've been unpleasantly surprised by this - eg, trying to build a defence line, only to find that the infantry division I was relying on to move into a certain hex is actually unable to do so because it has 5 rusty and useless T-26s in tow. I'd rather lose the tanks!

Not sure how to deal with this one, but it does feel unduly restrictive for the Russian player, especially in AGN. and in the Pripet. Perhaps add a option for those divisions to ditch their tanks?
User avatar
Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: Russian infantry can't move into swamps

Post by Michael T »

+1

Something should be done about this.
User avatar
Jagdtiger14
Posts: 1685
Joined: Mon Jan 21, 2008 11:58 pm
Location: Miami Beach

RE: Russian infantry can't move into swamps

Post by Jagdtiger14 »

But German Infantry can?

Have you tried Cav units in swamp?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
User avatar
KenchiSulla
Posts: 2963
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: Russian infantry can't move into swamps

Post by KenchiSulla »

German infantry can enter swamps. Tanks can only enter swamp if there is a road..
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
ChuckBerger
Posts: 279
Joined: Wed Aug 09, 2006 11:11 pm

RE: Russian infantry can't move into swamps

Post by ChuckBerger »

Sorry, I should be clear. Those Russian infantry divisions that have tanks as part of their OOB can not move into swamps. Other Russian infantry divisions (and german and other infantry divisions) can move into swamps.

The problem is that a small number of tanks can effectively give an infantry division all of the penalties, and none of the benefits, of tracked movement units. Quite often, the tiny combat benefit of the attached platoon or two of tanks is not worth the movement penalties and prohibitions that come with those tanks, and I would far prefer that the division be able to take its place along a swampy defence line, even if that means ditching the tanks.

German cavalry and infantry don't have this problem, because they don't have any tanks attached.
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Russian infantry can't move into swamps

Post by lancer »

Hi ChuckBerger,

In mid '41 the Soviets switched from a doctrine of full tank divisions to one of tank brigades parceled out to various Divisions.

The conscript armies have different versions of these depending on whether they are early conscript or late but in both cases there will be a small number of infantry divisions in each conscript army that has attached tank brigades.

Tanks aren't allowed to move into swamps, infantry are. You're correct that the Inf. divs with the tank brigades can't move into swamps.

The Soviets, in '41, underwent a steep learning curve on how best to use armour (which wasn't resolved satisfactorily within the time frame of the game) and the combined div's are one facet of this. They had the same problems on the day as you are having now.

By late '41 Zhukov, trying to save Moscow, was at least massing individual tank brigades into a critical mass (although still with very poor command and control) for offensive punch and this is reflected in a special action card that becomes available to the Soviets.

Cheers,
Cameron
Post Reply

Return to “Decisive Campaigns: Barbarossa”