A musical global war AAR...

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RE: A musical global war AAR...

Post by Centuur »

The same situation applies to Birma too. The Allies can't attack, but the Japanese can't attack too. Only if they accept partisans in China. And believe me, partisans in China is something you don't want as the Japanese, since they are able to cut valuable raillines, costing a lot of build points, which the Japanese can't do without:

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RE: A musical global war AAR...

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The same is true for Australia. No side has an advantage which allow them to really start pressuring the enemy:

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RE: A musical global war AAR...

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Now, on the Manchurian/Mongolian/Siberian borders, the Japanese army there made quite some ground. The goal here is to secure Chita, which makes a USSR come back in this region quite difficult. After that has been achieved, the Japanese will start thinking about relocating portions of this army to other duties:


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RE: A musical global war AAR...

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The Japanese Home Islands. The Japanese need to think about guarding those soon. In about half a year time, the Allies can start thinking about going to the offensive...

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RE: A musical global war AAR...

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Listen and watch: Praise the Lord and Pass the Ammunition | Kay Kyser (Lyrics)

https://www.youtube.com/watch?v=BHUFiG1YBwc

The Pacific. There are currently Japanese land units in Truk, Rabaul, Port Moresby, Palembang, Balikpapan, Malaysia, Manilla and of course in China. However, most of these places only have one land unit in them:

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RE: A musical global war AAR...

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Fortress Europe...

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RE: A musical global war AAR...

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Northern Europe, with Kesselring up North near Murmansk. It's not that hard to find out what his orders are:

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RE: A musical global war AAR...

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The United Kingdom. It's quite empty at the moment, but without a German AMPH on the map, the Kriegsmarine in the Black Sea and Students Para's in the USSR there won't be a Sealion:

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RE: A musical global war AAR...

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More music: Cow-Cow Boogie - Freddie Slack (Ella Mae Morse, vocal)

https://www.youtube.com/watch?v=p7a5hSjyvQk

In summary: the Wallies try to move as many Axis units as possible away from the USSR by putting pressure up around Gibraltar and Egypt. Also, they build up the defenses against the Japanese. The Axis can't make a lot of progress against the Wallies anymore. Which leaves the USSR, who is still in bad shape. However, the German army against them mostly consists of very expensive elite units. Their aren't a lot of cheap loss takers available for them at the moment. Also, the Luftwaffe is still behind the lines. The turn doesn't end (10% chance).

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RE: A musical global war AAR...

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July-August 1942, Axis impulse number 8:

Japan takes a land action, Italy and Germany take air actions.

At Port Sudan, there are two CW TRS in port. Germany and Italy decide to do a port attack, since there are no Allied FTR's to intercept. The Allies roll 1, the Axis roll 7. A local sand storm obscures the port (combat avoided).

The Germans fly a FTR into tbe Black Sea as naval air, so it can be railed away next turn. The Soviets use this to initiate combat in the sea area. Both sides roll a 10...

Two Japanese carrier planes ground strike CW units in Birma. An Indian Hurricane intercepts and a Japanese Zero is scrambled to the area too:


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RE: A musical global war AAR...

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The bombers are cleared through:

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RE: A musical global war AAR...

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Umezu marches towards the Irkutsk Mil. Yamashita moves forward in Australia. In China, units are moving slowly towards the Birmese border. Yamamoto orders an attack on the CW troops in Birma. He personally leads the attack and the fleet provides shore bombardment and ground support.

Listen to and watch the video, which contains moving pictures in colour: 《軍歌》大東亜戦争海軍の歌("Dai tōa sensō kaigun no uta "- Song of The Greater East Asia War Navy)

https://www.youtube.com/watch?v=NL8qp20FqAM

Gort rushes extra men and equipment ot the gront (HQ defensive support thown in). After some thinking, he decides to choose the Blitzkrieg table. Yamamoto decides not to convert the result to a retreat (the farther away these units are, the better it is...):


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RE: A musical global war AAR...

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Here is Birma:

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RE: A musical global war AAR...

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Listen to: Canzone dei sommergibilisti

https://www.youtube.com/watch?v=wlhppNxGe1Y

Italian and German planes arrive in Egypt:


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RE: A musical global war AAR...

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The Luftwaffe rails 3 FTR's to Gibraltar. Other air units arrive in Morocco:


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RE: A musical global war AAR...

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In the USSR, the Luftwaffe lands on the airfields prepared by the soldiers. Now that the Messerschmidts, Junckers, Heinkels and Dorniers are in place, the attack on the Soviet positions is to be expected:


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RE: A musical global war AAR...

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The turn doesn't end (a 6 is rolled, 20% chance).

Listen to German Swing: Willy Berking - In Flagranti !

https://www.youtube.com/watch?v=zKtXyQ0VvrI

And here is the weather for the next couple of impulses:

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RE: A musical global war AAR...

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July-August 1942, Allied impulse number 9:

Sometimes, you conclude that there is nothing left to do for your side in the game. Time is slowly ticking away for the other side. Also: there is nothing better than to upset the other sides preparations for an attack to have the turn ending.
The turn ending might even cause the weather to turn bad in the USSR. And the Soviets need bad weather...

So, all Allies pass and the die is rolled for:

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RE: A musical global war AAR...

Post by Klydon »

That might hurt Russia depending on how the Axis can take advantage. At the least, they should be able to get in better position to make hay with the northern ports and be ready to go on the Russian main line of resistance.

What would really, really hurt is if the turn ends after the Axis go, good weather and the Axis finally win an initiative roll AND manage to move first next turn for what would be a fairly devastating back to back move.

In reality, the Axis have been lucky with weather and turn ends this game. About the only area they have not done well with is initiative.
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RE: A musical global war AAR...

Post by CrusssDaddy »

I haven't read the entire AAR but it appears very Axis skewed. Was it intended as an Axis fantasy scenario with a non-competitive Allies, or was there a disastrous turning point (must have been a doozy) to put this game so far to one side?
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