Hi all,
Originally posted by Nikademus
I never saw the problem of the heavy bombers as lack of kills, because they were hard to bring down historically. The problem is their JDAM like accuracy. While not nearly as bad against moving TF's with 2.30.....their ability to hit TF's in a port (along with medium bombers) is at times nothing short of astounding when compared to the driblets that usually attack. (avg # per raid 6)
Such consistant pinpoint accuracy belies the 1% to-hit record compiled by B-17's during the Guadalcanal campaign. Its especially strange to witness when compared side by side with dive bomber attacks which usually tend to score less despite the more accurate delivery method.
While i'd expect to see few kills, it would be nice if the damage inflicted impacted this uber-accuracy more often as well.......because as Drongo related, a unit with good morale will rarely break off even in the face of determined attack by fighters.
I've not seen any recurrance of the pseudo-fighter effect at least.
My biggest hangup with the level bombers however originate with the medium bombers. The .50cal armed versions (B-25/26) seem to behave like heavy bombers in terms of invulnerability in the face of heavy attack, even unescorted. Fighters refuse to close with them as well leading to few kills forcing players to rely on morale failure to save their bases from the pounding. Players dont have to really wait for long ranged escort fighters in UV.
I agree 100% with this !!!
Especially for 2-engined Allied bombers that were _NOT_ immune against Zero.
In Sakai's book he writes that 2-engined Allied bombers many times tried to
bomb their bases in New Guinea unsorted and that they almost always paid heavy
price (i.e. Zero fighters shooting them down)...
Also, the magical (GPS like) navigation abilities (especially in dark) is
another big problem.
In Europe (yes I know different weather) the percentage of bomber crews
able to find their target at night (and under this I mean general vicinity
of target area) was very very very low until specialized pathfinder bombers
(equipped with H2S ground radar) didn't mark target with incendiaries...
I hope this will be fixed in next UV (and WitP)...
Dan "U2" - is Matrix/2By aware of this?
Leo "Apollo11"
Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE