Inhouse rules + opponent needed

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MaxDamage
Posts: 96
Joined: Sat Jan 03, 2015 6:19 am

Inhouse rules + opponent needed

Post by MaxDamage »

Hi.

I ve been playing these rules in single player and having a blast with them.

1)You cant tweak waypoint delay as soon as you ve issued the order. This is meant to ban the delay removal "exploit"

2)Each order phase you can only move 1 waypoint for 1 hex in any direction per one unit. This is meant to ban the "i can move waypoints anywhere with no penalty".

With these rules you really need to think ahead, use intel and guesswork to succeed.
I want to go on another level and play with somebody else :P

Anyone interested?
a1ml3ss
Posts: 14
Joined: Mon Aug 04, 2014 5:28 pm

RE: Inhouse rules + opponent needed

Post by a1ml3ss »

I'd go for this. I generally forbid myself from tweaking way points unless I'm reissuing orders. pm me for a game - I allow emergency resupply and staff arty orders.
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