Modify AP cost in scenario

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Ormand
Posts: 837
Joined: Tue Feb 17, 2009 1:31 am

Modify AP cost in scenario

Post by Ormand »

Does anyone know if it is possible to modify the action point (AP) cost in a global way for specific types of units. Meaning, suppose I have masterfile with the AP cost for terrains, and after I make the map, I want to scale the AP costs for each group of units to make it properly reflect the distance and time scales I use. I seem to remember seeing thius mentioned somewhere, but couldn't find it in my scan through the events or rulevars.
Thanks!
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Ormand
Posts: 837
Joined: Tue Feb 17, 2009 1:31 am

RE: Modify AP cost in scenario

Post by Ormand »

I guess this might be ExecMoveTypeModifier. I assume that this would be in place until another call. Also, I presume that one can call with modifiers 0-999 (100 = normal)?
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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