World in Flames Patch 1.4.5.0

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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RE: World in Flames Patch 1.4.5.0

Post by Shannon V. OKeets »

ORIGINAL: Cohen

There is a Para ready to invade Miami.
Just need to go through the phases and set dices to have the proper declarations of war!
I think you mean that the Para is ready to invade Cuba from Tampa.

I get the notional strength as zero. That holds true for the combat resolution phase too.

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palne
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RE: World in Flames Patch 1.4.5.0

Post by palne »

GE & USSR Molotov Pact:

Scenario:

USSR demand Finnish borderlands. GE says, "no." War between Finland and USSR ensues.
Most of the USSR army north of the Pripet's gets sucked into Finland.
GE units meander into Finland. GE units can not attack or enter USSR controlled hexes in Finland. GE FTR's can no intercept, but can ground support GE units being attacked.
Helsinki is taken when USSR uses its O-chit.
Garrison is counted for all of the units of USSR IN Finland.
Finland is conquered, Finishes troops disappear. GE had withdrawn 2 Finnish Corp, and 2 Finnish Div's to GE in an attempt to keep them from dissolving...no such luck...:(
Remaining GE units teleport back to GE.
All Finnnish hexes become USSR controlled.

Problem:

The USSR units in Finland STILL count for USSR garrison requirements in the Molotov pact. If they hadn't, GE could have declared war in NOV/DEC 1940 1st impulse after Finland was conquered. The rules seem to imply that ONLY USSR units with 3 hexes of the GE border count for Garrison. Finland has no hexes within 3 of the GE border, so they should not be counted?

Comment:

I can understand why they are still counted as why would the fall of Finland encourage GE to attack and violate the Molotov pact, whose purpose was to allow the attacking of Finland should the Finnish borderlands not be surrendered?



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Centuur
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RE: World in Flames Patch 1.4.5.0

Post by Centuur »

It depends on the situation. Can you make a screenshot? Is Norway Axis controlled (or Sweden)? Can you make a shot with hex control in it?
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RE: World in Flames Patch 1.4.5.0

Post by paulderynck »

It's hard to feature a situation where the USSR units in Finland would count towards garrison after Finland has surrendered.

Sounds like this is a bug.
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RE: World in Flames Patch 1.4.5.0

Post by Zorachus99 »

ORIGINAL: palne

GE & USSR Molotov Pact:

Scenario:

USSR demand Finnish borderlands. GE says, "no." War between Finland and USSR ensues.
Most of the USSR army north of the Pripet's gets sucked into Finland.
GE units meander into Finland. GE units can not attack or enter USSR controlled hexes in Finland. GE FTR's can no intercept, but can ground support GE units being attacked.
Helsinki is taken when USSR uses its O-chit.
Garrison is counted for all of the units of USSR IN Finland.
Finland is conquered, Finishes troops disappear. GE had withdrawn 2 Finnish Corp, and 2 Finnish Div's to GE in an attempt to keep them from dissolving...no such luck...:(
Remaining GE units teleport back to GE.
All Finnnish hexes become USSR controlled.

Problem:

The USSR units in Finland STILL count for USSR garrison requirements in the Molotov pact. If they hadn't, GE could have declared war in NOV/DEC 1940 1st impulse after Finland was conquered. The rules seem to imply that ONLY USSR units with 3 hexes of the GE border count for Garrison. Finland has no hexes within 3 of the GE border, so they should not be counted?

Comment:

I can understand why they are still counted as why would the fall of Finland encourage GE to attack and violate the Molotov pact, whose purpose was to allow the attacking of Finland should the Finnish borderlands not be surrendered?




Units not in ZOC count toward garrison if within range of 3 hexes of common border. The common border is rectified during the Conquest Phase. In any impulse in the subsequent turn, any Soviet units using this calculation, would not count against the Nazi-Soviet Peace Pact; as they are no longer within 3 hexes of the common border.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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palne
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RE: World in Flames Patch 1.4.5.0

Post by palne »

Do I need permissions to attach files or post pictures?

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palne
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RE: World in Flames Patch 1.4.5.0

Post by palne »

Also, does the 3 hexes from the border mean, "four hexes from the GE's on the other side of the border?" That means there are 3 empty hexes between USSR and GE units. The border is a "line" and therefore splits two hexes--on side GE, other side USSR. Starting from the USSR unit, and counting 3 hexes (empty) to the border at the edge of the 3rd hex?

Just making sure. Also, impassable hexes are ok, right? like units in the Crimea are still 3 hexes away (over sea/coastals) and therefore part of garrison. Correct?

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paulderynck
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RE: World in Flames Patch 1.4.5.0

Post by paulderynck »

ORIGINAL: palne

Do I need permissions to attach files or post pictures?

No as long as you are logged in and not just in Guest mode. Files need to be zipped. Only JPGs and ZIPs can be uploaded.
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RE: World in Flames Patch 1.4.5.0

Post by paulderynck »

ORIGINAL: palne

Also, does the 3 hexes from the border mean, "four hexes from the GE's on the other side of the border?" That means there are 3 empty hexes between USSR and GE units. The border is a "line" and therefore splits two hexes--on side GE, other side USSR. Starting from the USSR unit, and counting 3 hexes (empty) to the border at the edge of the 3rd hex?

Just making sure. Also, impassable hexes are ok, right? like units in the Crimea are still 3 hexes away (over sea/coastals) and therefore part of garrison. Correct?

Start at the border and count 1. Doesn't matter what's in the hex or hex-dot. Doesn't matter if you count through hexes in neutral countries to get to one that is 3 away.
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palne
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RE: World in Flames Patch 1.4.5.0

Post by palne »

Thanks Paul...that's one less hex than I was using. I was not counting the hex the border was a part of....
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Centuur
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RE: World in Flames Patch 1.4.5.0

Post by Centuur »

I've got the gamesave from Palne and I don't see a problem with the calculation of the garrison value. The border with Rumania also counts for the common border:

RAW:

Your common border with another major power consists of every hex
you (or your aligned minor countries) control within 3 hexes and/or
hexdots of a hex controlled by the other major power (or its aligned
minor countries).


The garrison calculation is correct, with Germany on 70 garrison points and the USSR on 31. No USSR units in Finland are included in the count.

I'll include the gamesave in here too.
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VictorCharlie
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RE: World in Flames Patch 1.4.5.0

Post by VictorCharlie »

Just downloaded WiF and looking forward to learning and getting into the game.

I take it that 1.4.5.0 is the latest official patch?

While 2.1.0.3 is a beta of possible changes still being tested?

So it’s best to use 1.4.5.0 in my case?
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Courtenay
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RE: World in Flames Patch 1.4.5.0

Post by Courtenay »

There have been so many bug fixes since 1.4.5.0 that I would go with the latest hot patch.

Occasionally there has been a new major bug in a hot patch; this is rare.

The odds of a bug giving you a problem are much higher for 1.4.5.0 than for the latest release.

If there is a major problem in a hot patch, it is normally fixed pretty quickly.
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VictorCharlie
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RE: World in Flames Patch 1.4.5.0

Post by VictorCharlie »

Ok thanks.

So i would download beta: v2.1.0.3

and then apply the Hot Patch: Version 02 01 02 00 to that?

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RE: World in Flames Patch 1.4.5.0

Post by Mayhemizer_slith »

Correct.
If your attack is going really well, it's an ambush.

-Murphy's war law
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