Fuel Bug on Resort Bases

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

Post Reply
kavil
Posts: 10
Joined: Sun Dec 27, 2015 1:48 pm

Fuel Bug on Resort Bases

Post by kavil »

I play as humans and on my complete seperate games i got same problem with resort bases.
I play fully manuel and ship-base desing done by me. I add every single component required on Resort base with like 5-6 Fuel cells and excess reactor power combined with solar panels etc. All the weapon systems working normally. passenger ships bringing tourist around the galaxy, Bonus tourism income etc working normally.

HOWEVER the fuel on down left corner shows 0. and when i order it to retrofit the updated desing it just stucks forever like 6-12 months. All other bases ships military or civilian working normally and retrofit normally. just this resort bases acting abnormal.
Any Ideas.
User avatar
Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Fuel Bug on Resort Bases

Post by Retreat1970 »

Does it have a cargo module?
kavil
Posts: 10
Joined: Sun Dec 27, 2015 1:48 pm

RE: Fuel Bug on Resort Bases

Post by kavil »

I read like hours on from previously but never seen this until few minutes ago.
Unexpected result
You need a cargo bay to retrofit. I read this before and have always put a cargo bay on all bases but the first monitor station didn't and when it came to retrofit to the Mk 2 with a cargo bay I waited and waited and waited... I scrapped it and built a new one. If waited some more maybe it would have?
in description it doesnot require a CargoBay so i exclude it. I did not tested it myself yet but i will give it a try. You learn new thing everyday... to unfortunate these type of stuff doesnot explained in tutorial or in galactopedia...

Thank you Retreat1970 your messaga is related to the quote i wrote. Thanks [:)]
User avatar
Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Fuel Bug on Resort Bases

Post by Retreat1970 »

One cargo bay is required to hold the resources needed for an upgrade, unless the base is over a colony. Any bases built without a cargo bay will not upgrade and therefore need to be rebuilt.
Post Reply

Return to “Distant Worlds 1 Series”