Bailing out - and in again

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Berserk
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Joined: Sat May 10, 2003 5:51 pm
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Bailing out - and in again

Post by Berserk »

A crew can be ordered to bail out by key 9.

Can they be ordered to man the equipment again? :confused:

What are the rules for when a crew automatically bails in again?

Can anyone help?
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Jim1954
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Post by Jim1954 »

Pretty much the crew needs to be in the same hex as what ever it bailed out of, and with as little suppression as possible. The unit has to pass some sort of morale check and then it may re-crew. Or it may not. This is not an automatic thing.

:)
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Jim1954
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Resisti
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Post by Resisti »

Just place the crew in the same hex with the abandoned vehicle and wait.
It takes a couple of turns max for them to man again the vehicle/gun (it's also a function of crew's experience).
Note that a crew can re-man only its own vehicle/gun, where they bailed out from, that is.
Federico "Resisti" Doveri
Mormegill
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In and out again.

Post by Mormegill »

In my experience the crews man their equipment if unsuppressed. I'd guess there are moral/leadership/skill tests involved in getting the men back to work, but forum rumours also add unspotted and smoke as factors.

Having a crew bail out of a doomed vehicle (and smoke themselves with the glovecompartment grenades) can save the vehicle as the crewmen are smaller and less tempting targets. At least to the AI. A human opponent might (will) take the chance to at least suppress them to stop them from remanning. Against the AI iv'e used this occasionaly and the crews often reman their equipment on the next turn.

Blast! I took to long to write the reply! :mad:
-- As a general rule, I try not to let fear of hypocrisy get in the way of my whining
Berserk
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Post by Berserk »

Thanks all :D
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tracer
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Post by tracer »

Originally posted by Resisti

Note that a crew can re-man only its own vehicle/gun, where they bailed out from, that is.


R,
Try this and see what happens: Buy a platoon of tanks; dismount some of the crews and move them to one of the other abandoned tanks in the same platoon. It may have been a fluke, but I have seen crews occupy other tanks in their unit. :eek:
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mandreads
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About remanning the vehicles

Post by mandreads »

Abandoning a vehicle and popping smoke with the crew is a tactic I use quite a lot. Lets say I have a situation that I have some explensive AFV sitting in plaing sight of enemy tanks and I suspect that they sill blow my tank. I drive a cheap recon vehicle in front of it, bail out and pop smoke. Then I just wait and get back in and continue my recon missons with the vehicle.

The problem is with human opponents. I may have several abandoned vehicles around and crews have retreated from their vehicles and there are crews around from destroyed vehicles. What is annoying that it can not be found out which crews were from which vehicle. That is annoying, I just have to move the crews on one vehicle and see if they man it then another and so on.
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Resisti
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Re: About remanning the vehicles

Post by Resisti »

Originally posted by mandreads
What is annoying that it can not be found out which crews were from which vehicle.


You can, instead.

If a vehicle is named "C0", i.e., its crew will be C50.
If you have a vehicles' platoon C0, C1, C2 etc, their crews will C50, C51, C52. Unless my memory fails :rolleyes:

You can also do another thing, a bit time consuming, but that works: when your crew bails out, rename it as "C0 Crew", or anything else which can easily makes it match with its own vehicle....
Federico "Resisti" Doveri
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