Further initial impressions
Further initial impressions
At last my package arrived today!
I am really pleased with the quality look and feel of the manual – just like the MWIF and WITW tomes. This book is simply gagging to be read, just asking for it; the saucy little minx. As and when I get the chance I shall be delving into this – and hopefully get more of an understanding of what the hell I am supposed to be doing.
I read a comment by Vic I think it was, that said he had come up with a game that could be played without having to read the manual. I assumed this was an exaggeration but, never having played a DC game before, and without any practice, I set out to see if this was true.
I have to say it certainly is. Sure I have had a few helpful pointers from some of the kind forumites offering their assistance along the way, but there has been nothing that has stopped me from getting through 8-10 turns or so in the three games I have going: Germans vs AI, Germans vs Human and Soviets vs Human – all without reference to the manual.
I especially liked the in-game tutorials. They are handily placed, appropriately set out to allow new players to jump in as and when necessary, and each of a length that makes them easy to digest. Quality.
So first impressions of the game itself?
Aesthetics
The game scores really highly here in my opinion. I think some game makers sometimes forget how important the look of a game is.
The map is clean, unfussy, colourful and easy to read. It does its job and provides a perfect background for the beautiful counters without detracting from them. I hate it when reading a map (the terrain features) becomes tediously difficult – usually because the colours are too garish. The counters are very nicely presented with two options – NATO symbols or figures. Again a nice touch as the different types give off strong emotions in some – personally I would not buy a game without NATO symbols for the army.
Interface
The interface is excellent. There are a few bits that need tidying up and it’s great to see changes being made in the patches already to make the availability of information even easier to read – particularly so that decisions made previously are more readily apparent without too much delving into the various reports (particularly important with more than one game going on). I think the reports themselves, and the information contained within, are generally excellent. One small criticism is that when making some of the decisions, I am not always sure what I am being asked to do i.e. which choice I need to make to keep person x happy.
Really importantly – AEGOD take note – the layout and font size makes getting around and reading relatively simple – and not a chore. The smallest font used is readable even for someone in his frail dotage like me, with the exception perhaps of the unit details screen. Please game designers also take note, having to squint and put my face flat against the screen just to read what is going on DOES NOT make for a fun experience. The scroll choices also really help here too. I would prefer an extra zoom level but that is being really picky – I think MWIF has spoiled me in that regard!
Historical Accuracy
I am an avid reader of military history, and particularly WWII. As such I really appreciate, nay love, the works of art that are the OOB of the Grigsby monster games. But I have to say that as much as I desperately want to play them (and in the case of WITP-AE I really want to play it) there is just something missing; something that just doesn’t work for me. DC:B does not have an OOB that is accurate to the nth degree. But to me it does not matter. Does Division A have a brigade too few or a dozen tanks too many or hell, the wrong tanks? Well yes, but this targeted simplification works, and works very well.
Through World In Flames and Commander The Great War, and now DC:B I have belatedly come to realise that what I want is a fun, challenging game, which both sides can win, but that gives a certain degree of historical accuracy/historical framework. That is a real challenge for a game designer and one where any solution offered can never appeal to everyone. But I think with DC:B the historical detail that has been provided is more than sufficient to give the feel of Barbarossa for both sides, with in the most part, historically accurate units. There is no navy and no air force (at least not by way of actual counters) but the land war was so massive in scope that just isn’t an issue and allows for the war in the east at a divisional scale without a feeling of being overwhelmed with the enormity of it all and dare I say it, the feeling that I am just pushing a zillion counters around.
Fun vs Complex
I think one of the problems some game designers have is the perceived need for complexity at the expense of fun (which to a few appears to be a dirty word). A game can be complex and fun or conversely, relatively simple but boring. It’s not the complexity that puts me off – but where the complexity is directed that makes or breaks a game in the fun stakes. I want to fight a war game, I want to get my troops into battle, engaging the enemy, winning victories (hopefully). But in order for the game not to be beer and pretzels, as well as the sexy stuff – the manoeuvring of the right units in the right position and the right choice of when and where to attack - I am also going to want to need to pay heed to communication and logistics and the need to ensure my armies are properly rested and refitted at the appropriate time. I think DC:B gets the balance here absolutely spot on. In the three games I am in, despite getting my bottom handed to me, I am having great fun – yes even the non-fighting elements. They do not feel like a chore because they are interesting to work through, and of course the centre piece of this is the card system. The need to keep rival personalities happy – and facing the consequences of not so doing (and receiving bonuses for massaging egos appropriately) is an art in itself.
Bugs
Finally, the designers should be congratulated for bringing out something of a rarity nowadays – an almost bug-free, stable game.
I bought this game a few days after it came out. In terms of cost/game time, I am easily in the positive here. Brilliant fun, excellent value and plenty more campaigning ahead for General Goofy.
None of the above is meant as a criticism of anyone else’s preferences and likes and dislikes.
I am really pleased with the quality look and feel of the manual – just like the MWIF and WITW tomes. This book is simply gagging to be read, just asking for it; the saucy little minx. As and when I get the chance I shall be delving into this – and hopefully get more of an understanding of what the hell I am supposed to be doing.
I read a comment by Vic I think it was, that said he had come up with a game that could be played without having to read the manual. I assumed this was an exaggeration but, never having played a DC game before, and without any practice, I set out to see if this was true.
I have to say it certainly is. Sure I have had a few helpful pointers from some of the kind forumites offering their assistance along the way, but there has been nothing that has stopped me from getting through 8-10 turns or so in the three games I have going: Germans vs AI, Germans vs Human and Soviets vs Human – all without reference to the manual.
I especially liked the in-game tutorials. They are handily placed, appropriately set out to allow new players to jump in as and when necessary, and each of a length that makes them easy to digest. Quality.
So first impressions of the game itself?
Aesthetics
The game scores really highly here in my opinion. I think some game makers sometimes forget how important the look of a game is.
The map is clean, unfussy, colourful and easy to read. It does its job and provides a perfect background for the beautiful counters without detracting from them. I hate it when reading a map (the terrain features) becomes tediously difficult – usually because the colours are too garish. The counters are very nicely presented with two options – NATO symbols or figures. Again a nice touch as the different types give off strong emotions in some – personally I would not buy a game without NATO symbols for the army.
Interface
The interface is excellent. There are a few bits that need tidying up and it’s great to see changes being made in the patches already to make the availability of information even easier to read – particularly so that decisions made previously are more readily apparent without too much delving into the various reports (particularly important with more than one game going on). I think the reports themselves, and the information contained within, are generally excellent. One small criticism is that when making some of the decisions, I am not always sure what I am being asked to do i.e. which choice I need to make to keep person x happy.
Really importantly – AEGOD take note – the layout and font size makes getting around and reading relatively simple – and not a chore. The smallest font used is readable even for someone in his frail dotage like me, with the exception perhaps of the unit details screen. Please game designers also take note, having to squint and put my face flat against the screen just to read what is going on DOES NOT make for a fun experience. The scroll choices also really help here too. I would prefer an extra zoom level but that is being really picky – I think MWIF has spoiled me in that regard!
Historical Accuracy
I am an avid reader of military history, and particularly WWII. As such I really appreciate, nay love, the works of art that are the OOB of the Grigsby monster games. But I have to say that as much as I desperately want to play them (and in the case of WITP-AE I really want to play it) there is just something missing; something that just doesn’t work for me. DC:B does not have an OOB that is accurate to the nth degree. But to me it does not matter. Does Division A have a brigade too few or a dozen tanks too many or hell, the wrong tanks? Well yes, but this targeted simplification works, and works very well.
Through World In Flames and Commander The Great War, and now DC:B I have belatedly come to realise that what I want is a fun, challenging game, which both sides can win, but that gives a certain degree of historical accuracy/historical framework. That is a real challenge for a game designer and one where any solution offered can never appeal to everyone. But I think with DC:B the historical detail that has been provided is more than sufficient to give the feel of Barbarossa for both sides, with in the most part, historically accurate units. There is no navy and no air force (at least not by way of actual counters) but the land war was so massive in scope that just isn’t an issue and allows for the war in the east at a divisional scale without a feeling of being overwhelmed with the enormity of it all and dare I say it, the feeling that I am just pushing a zillion counters around.
Fun vs Complex
I think one of the problems some game designers have is the perceived need for complexity at the expense of fun (which to a few appears to be a dirty word). A game can be complex and fun or conversely, relatively simple but boring. It’s not the complexity that puts me off – but where the complexity is directed that makes or breaks a game in the fun stakes. I want to fight a war game, I want to get my troops into battle, engaging the enemy, winning victories (hopefully). But in order for the game not to be beer and pretzels, as well as the sexy stuff – the manoeuvring of the right units in the right position and the right choice of when and where to attack - I am also going to want to need to pay heed to communication and logistics and the need to ensure my armies are properly rested and refitted at the appropriate time. I think DC:B gets the balance here absolutely spot on. In the three games I am in, despite getting my bottom handed to me, I am having great fun – yes even the non-fighting elements. They do not feel like a chore because they are interesting to work through, and of course the centre piece of this is the card system. The need to keep rival personalities happy – and facing the consequences of not so doing (and receiving bonuses for massaging egos appropriately) is an art in itself.
Bugs
Finally, the designers should be congratulated for bringing out something of a rarity nowadays – an almost bug-free, stable game.
I bought this game a few days after it came out. In terms of cost/game time, I am easily in the positive here. Brilliant fun, excellent value and plenty more campaigning ahead for General Goofy.
None of the above is meant as a criticism of anyone else’s preferences and likes and dislikes.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Further initial impressions
Very articulate and thoughtful review. And charming too!
Thanks
Thanks
- KenchiSulla
- Posts: 2963
- Joined: Wed Oct 22, 2008 3:19 pm
- Location: the Netherlands
RE: Further initial impressions
I am shocked...
Did you notice that she isn't in the game?
Did you notice that she isn't in the game?
AKA Cannonfodder
"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
RE: Further initial impressions
I think there will be a Murmansk expansion where she can call in on Arctic convoy
"Stay low, move fast"
RE: Further initial impressions
warspite1ORIGINAL: Cannonfodder
I am shocked...
Did you notice that she isn't in the game?
Yes I did notice that. I guess its another element in the watering down of historical accuracy for the sake of simplification.
Having said that I was also a little shocked whilst reading Glantz's otherwise excellent When Titans Clashed that, four chapters in, he still has not mentioned the Grand Old Lady. I don't recall Fritz (Ostkrieg) or Clark (Barbarossa) doing so either.
Don't get me wrong, its not a major issue. I think everyone knows by now who/what really won the war for the Allies and so if the Grand Old Lady doesn't get a name check all the time, then I guess its either sour grapes or ignorance on the author's part or, its a case of the writer not wanting her to share the limelight with other, lesser players in the defeat of Nazi Germany e.g. the Red Army.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- WingedIncubus
- Posts: 566
- Joined: Wed Oct 03, 2007 2:17 am
RE: Further initial impressions
I'm not sure I'm following yous guys.
Who? Grand Old Lady?
Who? Grand Old Lady?
RE: Further initial impressions
warspite1ORIGINAL: Drakken
I'm not sure I'm following yous guys.
Who? Grand Old Lady?
[Cough, spits tea all over the table, splutters, nostrils flare, face reddens] Fetch me my angry trousers.... I'm madder than I've ever been! [:@]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Further initial impressions
ORIGINAL: warspite1
warspite1ORIGINAL: Drakken
I'm not sure I'm following yous guys.
Who? Grand Old Lady?
[Cough, spits tea all over the table, splutters, nostrils flare, face reddens] Fetch me my angry trousers.... I'm madder than I've ever been! [:@]
Easy there, he hasn't been around all that long....
Your angry shirt has been cleaned and pressed just in case.
Building a new PC.
- ernieschwitz
- Posts: 4619
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
RE: Further initial impressions
ORIGINAL: Drakken
I'm not sure I'm following yous guys.
Who? Grand Old Lady?
If I might point to the signature of Warspite1, and ask that you read up on warspite on wikipedia, I am sure that would clear up all issues.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- Jagdtiger14
- Posts: 1685
- Joined: Mon Jan 21, 2008 11:58 pm
- Location: Miami Beach
RE: Further initial impressions
I thought 'Grand Old Lady' referred to the Queen?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: Further initial impressions
Why Warspite 1? Is there a Warspite 2? (Forgive the questions of ignorance please)... [8|]
By the way, I totally agree with lparkh!
By the way, I totally agree with lparkh!
JRR
RE: Further initial impressions
warspite1ORIGINAL: Jagdtiger14
I thought 'Grand Old Lady' referred to the Queen?
Why?
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Further initial impressions
No Warspite 2 that I am aware of. Although there are several Warspite and at least one HMS Warspite.ORIGINAL: baloo7777
Why Warspite 1? Is there a Warspite 2? (Forgive the questions of ignorance please)... [8|]
By the way, I totally agree with lparkh!

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Further initial impressions
warspite1ORIGINAL: baloo7777
Why Warspite 1? Is there a Warspite 2? (Forgive the questions of ignorance please)... [8|]
I wanted HMS Warspite or even Warspite but they were taken. I recall it took me sometime to get a name that wasn't taken and - bloody annoyingly - when I did, I did not give her a capital W [8|]. So not ideal but at least I got her name in the end - even if it has got a silly 1 at the end [:)]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Further initial impressions
warspite1ORIGINAL: Orm
No Warspite 2 that I am aware of. Although there are several Warspite and at least one HMS Warspite.ORIGINAL: baloo7777
Why Warspite 1? Is there a Warspite 2? (Forgive the questions of ignorance please)... [8|]
By the way, I totally agree with lparkh!
![]()
...and right on queue there is my glamorous assistant Ormster with an example of what I was up against [:)]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Further initial impressions
warspite1ORIGINAL: wodin
I concur!!
Well its largely thanks to you that I got this game wodin. You kept going on about how good it was going to be - so I kept an eye on it. And you weren't wrong! [:)]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Further initial impressions
warspite1ORIGINAL: Aurelian
ORIGINAL: warspite1
warspite1ORIGINAL: Drakken
I'm not sure I'm following yous guys.
Who? Grand Old Lady?
[Cough, spits tea all over the table, splutters, nostrils flare, face reddens] Fetch me my angry trousers.... I'm madder than I've ever been! [:@]
Easy there, he hasn't been around all that long....
Your angry shirt has been cleaned and pressed just in case.
Thank-you Emperor, but I shall just be requiring the trousers for now, just the trousers.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- Jagdtiger14
- Posts: 1685
- Joined: Mon Jan 21, 2008 11:58 pm
- Location: Miami Beach
RE: Further initial impressions
I like warspited[:D]
As for the queen...she's grand, old, and a lady...
As for the queen...she's grand, old, and a lady...
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: Further initial impressions
warspite1ORIGINAL: Jagdtiger14
As for the queen...she's grand, old, and a lady...
She certainly is [&o] But there is only one Grand Old Lady

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Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815







