Scenarios in the game

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Scenarios in the game

Post by Richie61 »

You can make those maps for the most part. There are a few terrain pieces missing with the first release like sewers, RR tracks and walls. But I bet Peter can & will add them someday [;)]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



User avatar
giffin
Posts: 188
Joined: Tue Mar 24, 2015 6:34 pm

RE: Scenarios in the game

Post by giffin »

ORIGINAL: Richie61

I was on the beta testing team and I am no "Jorgen", but I ported a few scenarios into TotH. I am not an expert at scenario design in the least bit, but the game has a nice editor [:)]
I even made a few maps found in board games! Nice map making program [;)]

Image

Cant wait to purchase this game and then download all MODs from You Richie61! Better start a MODS Scenarios Sub Forum now and get ready for the posts.
Ratzki
Posts: 580
Joined: Sun Aug 17, 2008 9:32 pm
Location: Chilliwack, British Columbia

RE: Scenarios in the game

Post by Ratzki »

Maybe Richie can tease us with s screen shot of a few of his MODs.
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Scenarios in the game

Post by Richie61 »

ORIGINAL: Ratzki

Maybe Richie can tease us with s screen shot of a few of his MODs.

Not sure I am allowed too show them before the release?
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



User avatar
Peter Fisla
Posts: 2598
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Scenarios in the game

Post by Peter Fisla »

ORIGINAL: Richie61

ORIGINAL: Ratzki

Maybe Richie can tease us with s screen shot of a few of his MODs.

Not sure I am allowed too show them before the release?

Sure, go ahead...you can share few pictures :)
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Scenarios in the game

Post by Richie61 »

Ok. Stock vs Mod and a closeup [:)]

Image

Image
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



User avatar
baloo7777
Posts: 1194
Joined: Sun May 17, 2009 11:49 pm
Location: eastern CT

RE: Scenarios in the game

Post by baloo7777 »

When will this come out? Soon I hope! Looking awesome. I like stock, but I like mod even better.
JRR
bo
Posts: 4175
Joined: Thu Apr 30, 2009 9:52 pm

RE: Scenarios in the game

Post by bo »

Personal opinion but the stock looks fine to me. I like the stock look of the engineers. AFVs look good both ways.

Bo
User avatar
pensfanvw
Posts: 83
Joined: Sat Jan 03, 2009 3:49 pm
Location: Owosso, MI.

RE: Scenarios in the game

Post by pensfanvw »

I like the mod better. Has that Squad Leader look going.[:)]
User avatar
giffin
Posts: 188
Joined: Tue Mar 24, 2015 6:34 pm

RE: Scenarios in the game

Post by giffin »

I like the MOD Acropa did.


Image
Attachments
Tigers.jpg
Tigers.jpg (47.26 KiB) Viewed 387 times
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Scenarios in the game

Post by Richie61 »

I like the SL/ ASL look. SL was my very first board game [:)]

Here is a JMass scenario with the mod showing more armor.

Image
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



Tejszd
Posts: 3469
Joined: Sat Nov 17, 2007 4:32 pm

RE: Scenarios in the game

Post by Tejszd »

Leaning to the mod graphics.... Love games that allow for mod makers as it gives everyone more options....
Gerry4321
Posts: 891
Joined: Mon Mar 24, 2003 2:40 am

RE: Scenarios in the game

Post by Gerry4321 »

V. Nice. I like the ASLish feel.
1) Can you show a squad vs half-squad?
2) Only suggestion I have is to make pinned just be the yellow-highlighted letter P. Leaves more of the counter visible.

Nice job.
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Scenarios in the game

Post by Richie61 »

You can do a mod like Acropa did for HoS. Get rid of the old LnL numbers and it would look nice.

You only have a small a 50x50 bmp area to work with, but you can try it. If I remember right from my mods that HoS has a 123x123 pixel area to work with. If I had that much area in TotH, I would try
something like my Squad Battles mods.

Image

But you can still do a lot if you have the images and time to spend on them.

Image
or
Image
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



User avatar
fran52
Posts: 608
Joined: Mon Jun 04, 2012 10:18 am
Location: Como Italy

RE: Scenarios in the game

Post by fran52 »

I like the MOD Acropa did.
As Richie61 says, seem that the size of the counters is smaller.I must understand if a conversion is possible withou t lose details.Also the ASL version is not bad,is less colored but reminiscent of times past on the table[:D]
User avatar
tigercub
Posts: 2027
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Scenarios in the game

Post by tigercub »

Is there a plan to do anything like red Barricades?

Tigercub
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: Scenarios in the game

Post by pad152 »

Wow, already mods for the game, looks great!
Gerry4321
Posts: 891
Joined: Mon Mar 24, 2003 2:40 am

RE: Scenarios in the game

Post by Gerry4321 »

Really like the top-down view with the calibers, etc.
ORIGINAL: Richie61

I like the SL/ ASL look. SL was my very first board game [:)]

Here is a JMass scenario with the mod showing more armor.

Image
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Scenarios in the game

Post by Richie61 »

Thanks. I spent a ton of time cleaning up each image and add the gun sizes. I did this for German, US, Soviet & British vehicles and guns. I did vehicles, units, guns & support weapons for all the content
of Peter's game [:D]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



Gerry4321
Posts: 891
Joined: Mon Mar 24, 2003 2:40 am

RE: Scenarios in the game

Post by Gerry4321 »

Good heavens!

JMass also seems to be involved?
Post Reply

Return to “Tigers on the Hunt”