Mechanical breakdowns

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

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tbone1218
Posts: 41
Joined: Thu Jun 03, 2004 4:03 pm

Mechanical breakdowns

Post by tbone1218 »

On turn 2 June 26th Five of my panzer divisions had mechanical breakdowns. Chance 10%. Could we see the dice roll?
Something seems to be off with the dice rolls.
Time to start over. Too many mechanical breakdowns and mud before August means no chance.
I do have extra fuel now.
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Mechanical breakdowns

Post by lancer »

Hi tbone,

I might have to wax philosophical here.

Attempting to optimise your approach so that all the ducks are lined up in a row is going to be a frustrating experience.

The game is deliberately designed to throw more at you than you can manage. It's not possible to fight a perfect war.

There will be many times when things don't go your way. What goes pear shaped will vary with each play through but you can count on things not going to plan.

As Operational Commander of the entire Eastern Front you're expected, by High Command, to pick up the pieces, adapt and keep going.

I'd suggest that it might be a more enjoyable experience if you put yourself in the shoes of the man on the day. He didn't get the option of a restart, faced some pretty horrendous difficulties and still managed to do O.K.

Cheers,
Cameron
tbone1218
Posts: 41
Joined: Thu Jun 03, 2004 4:03 pm

RE: Mechanical breakdowns

Post by tbone1218 »

ok
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