ORIGINAL: Jakers123
Graphics are far more than ,,shiny" stuff as some people think, they are extremely important, at least the interface is.
There are a lot of confusing things in the editor for example,...
There's a certain baseline level of knowledge needed to use the Editor efficiently. If you can't get that from section 17 of the manual, then you need to ask for help on the TOAW III board.
but the biggest problem is that I had no idea how to create new formations, parent formations,etc, I figured out that by copying already existing units. I did create a small scenario of my own from scratch and it worked, but I think that I created all units using the copy function, since I don't know a different way if there even is one...
There is - though copying can be the easiest way.
For example I created a original hq unit and then had to copy it in order to make a mechanized unit, then copied that to get a artillery unit,etc and all that time I had to press the buttons bellow the editor that are more than confusing since they appear and disappear depending on what you press.
I assume you mean the Force Editor. Note that it has three modes, depending upon the contents of its right-hand pane: Available Systems, Current Formation, and Current Force. The mode control buttons are at the bottom, and are probably what you were pressing above. They do indeed cause that right-hand pane to change significantly.
It doesn't have to be 1% as complicated as that, the only thing that needs to be implemented is a simple drop down menu in which you would be able to select which side you want to edit, general specifics of the side like supply,etc., you should also be able to select whether you want to see formations, weapons, to create a new formation or subformation,..and btw. if you wanted to put in another weapon in the formations you should have simply had a pop up window that appears when you click on something like ,,add new weapon" inside the subformation window and you should be able to remove weapons in the subformation window itself, which I think you can't do without finding the weapon in the weapon list, so you have to look at 2 windows at the same time, instead of simply one.
And also speaking of formations, the only current way in the editor that you can find a specific unit is by pressing the ,,next formation" button, but a lot of scenarios have hundreds of units, so you just have to press next, next, next, next and by the time that you reach the formation that you are searching for, you already get bored and not want to play anymore...again, extremely easy solution, drop down list with subunits that you can click on and which expands, like this:
1.Hq
2.Tank division
3.First mechanized division
4.Second mechanized division
-First mech brigade
-Second mech brigade
-Third mech brigade
5.Third mechanized division
6.Motorized infantry division
, say you want to adjust the supply in the Second mech brigade of the 2.nd mech division, currently you would have to waste a bunch of time pressing next formation repeatedly, but this way you simply open the drop down list, find what you're searching for and that's it, over in a second.
That's pretty much how the Current Force mode of the Force Editor works. It gives you a complete list of all units, which you can then select/cut/paste, etc. Formations can also be cut/pasted/created on that pane.