Night Moves Slow
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Night Moves Slow
Has anyone noticed that when executing the night move phase, it is much slower going than the day move phase? I usually use the ESC key to blast through some combat resolution resolutions, but at night there is a "lag". Not sure if this is just me.
RE: Night Moves Slow
Just you.
Alfred
Alfred
RE: Night Moves Slow
Not to put to fine of a point on it, but yeah. It's just you
If it ain't broke, don't fix it!
RE: Night Moves Slow
Not the combat resolutions, but the Coast Watcher search by the other side in the night phase takes forever but during the day phase it zips right past with the map bouncing all over.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Night Moves Slow
Thanks for the Coast Watcher explanation -- that at least let's me save some face.[;)]
RE: Night Moves Slow
I think it's just that light moves slower in the dark...
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Night Moves Slow
ORIGINAL: mi4041
Thanks for the Coast Watcher explanation -- that at least let's me save some face.[;)]
The Coast Watcher Phase involves no combat. The OP specifically refers to combat for which he uses the "esc" key.
There is no difference between the night and day Coast Watcher phases. You only get a Coast Watch report if there is something to report in the specific hex the coast watcher is in. That will usually be the night phase as vessels leave port in the night and are no longer in the hex come the day phase.
Alfred
RE: Night Moves Slow
I am reporting what I am seeing. I have the "messages" option set at 1.0 seconds and when the coastwatcher step starts, it flashes a one second text for each location. Since I do not want this delay I hit Esc as soon as the first coastwatcher base reports and it eliminates the text report, but does not speed up the execution of the CW step significantly. However, when the day phase runs the CW step whizzes by with the map jumping around so quickly you cannot focus on any point.ORIGINAL: Alfred
ORIGINAL: mi4041
Thanks for the Coast Watcher explanation -- that at least let's me save some face.[;)]
The Coast Watcher Phase involves no combat. The OP specifically refers to combat for which he uses the "esc" key.
There is no difference between the night and day Coast Watcher phases. You only get a Coast Watch report if there is something to report in the specific hex the coast watcher is in. That will usually be the night phase as vessels leave port in the night and are no longer in the hex come the day phase.
Alfred
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Night Moves Slow
Hmmm - I wonder why I do not? [&:]
Part of the issue may be that I am at the stage of invading Japan and have taken most of their bases, so the AI has a LOT of coastwatcher reports to create for itself.
What is your Message Delay setting John B. ? I have mine at 1.0 seconds because there are some messages I want to see during game turn execution, but the coastwatcher ones I want to skip.
Part of the issue may be that I am at the stage of invading Japan and have taken most of their bases, so the AI has a LOT of coastwatcher reports to create for itself.
What is your Message Delay setting John B. ? I have mine at 1.0 seconds because there are some messages I want to see during game turn execution, but the coastwatcher ones I want to skip.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Night Moves Slow
BBFanboy,
I'm set at 1.0 as well and here are the rest of my settings. I've always had coast watcher reports that jump around both at day and at night and they scroll through quickly.
John

I'm set at 1.0 as well and here are the rest of my settings. I've always had coast watcher reports that jump around both at day and at night and they scroll through quickly.
John

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John Barr
RE: Night Moves Slow
Thanks John B. I am now really mystified - my settings are similar to yours but hexside off, so that should mean faster handling of the graphics.
I'll put it down to the IJA coastwatchers drinking too much sake!
The slow down during this step does allow me to do all the things people do when commercials come on TV.
I'll put it down to the IJA coastwatchers drinking too much sake!
The slow down during this step does allow me to do all the things people do when commercials come on TV.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Night Moves Slow
The lag is most noticeable when the AI conducts the dreaded and fruitless Night Air Attacks.
RE: Night Moves Slow
Fix it through the startup settings. I had this same problem. You can find the settings in the readme for the updates. They are on the first page, I think. They are the ones that deal with widescreen, single core/multiple core CPU, colors, etcetera.
RE: Night Moves Slow
You misunderstand the gist of the issue - the slowdown is not general during all game steps, it occurs only at night and in my case during the Coastwatcher Search portion during the Japanese AI portion of the turn execution (I have a lot of IJ bases for their coastwatchers to search). The settings you mention are general to the whole game, not just the night phase.ORIGINAL: Libertate
Fix it through the startup settings. I had this same problem. You can find the settings in the readme for the updates. They are on the first page, I think. They are the ones that deal with widescreen, single core/multiple core CPU, colors, etcetera.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Night Moves Slow
You're right, BBFanboy - I was way too decisive and inflexible. Please allow me to hedge a little where I should have, and to be more specific where specificity was required:
You may be able to fix this problem using one of the "performance switches" listed under "Troubleshooting" in the readme file. I had a problem similar to the one described by the original poster (slow night phase resolution; but the day phase whipped!). It was wicked annoying. It almost made the game unplayable. I fixed it using the performance switches. I, just now, experimented with my system and the performance switches. The performance switch that worked to resolve this issue for me was -dd_sw. When I remove that switch I get excruciatingly slow night phase resolutions, while the day phase zips along like it should.
I have no idea what may be causing your slow-coastwatcher-phase-only issue, BBFanboy. I saw the original post; I felt bad for the guy because I'd had a similar problem which detracted awesomely from the awesomeness of this game; I signed up for this forum to help the guy out. This is my second post. I hope it helps, as I'm pretty sure it was in trolling the Matrixgames forum that I found a solution to this problem when it assailed me five years ago; and it would be nice to pay it forward.
EDIT: Replaced the almost right word with the right word - lightning for lightning bug [Mark Twain].
You may be able to fix this problem using one of the "performance switches" listed under "Troubleshooting" in the readme file. I had a problem similar to the one described by the original poster (slow night phase resolution; but the day phase whipped!). It was wicked annoying. It almost made the game unplayable. I fixed it using the performance switches. I, just now, experimented with my system and the performance switches. The performance switch that worked to resolve this issue for me was -dd_sw. When I remove that switch I get excruciatingly slow night phase resolutions, while the day phase zips along like it should.
I have no idea what may be causing your slow-coastwatcher-phase-only issue, BBFanboy. I saw the original post; I felt bad for the guy because I'd had a similar problem which detracted awesomely from the awesomeness of this game; I signed up for this forum to help the guy out. This is my second post. I hope it helps, as I'm pretty sure it was in trolling the Matrixgames forum that I found a solution to this problem when it assailed me five years ago; and it would be nice to pay it forward.
EDIT: Replaced the almost right word with the right word - lightning for lightning bug [Mark Twain].
RE: Night Moves Slow
Thank you Libertate - the bit about switches affecting night phase when day runs fine is new info for me.
I will look into it.
I will look into it.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Night Moves Slow
I also had the slow performance during the night phase. Trying to ESC out of the "dreaded and fruitless Night Air Attacks" was even slow, with a 1 second delay between hitting the ESC key and it doing anything.
I added the -dd_sw switch to my shortcut. And it went away.
It also sped up performance noticeably across the board in all aspects of the game from UI to execution.
I added the -dd_sw switch to my shortcut. And it went away.
It also sped up performance noticeably across the board in all aspects of the game from UI to execution.
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RE: Night Moves Slow
Didn't pay much attention to this thread until I experienced it myself.
I'm not seeing lag in the night air or coast watcher phases.
I'm seeing serious lag closing combat animations and combat reports in the night phase.
In the day phase, clicking the 'done' button on combat animations and reports results in the 'box' disappearing instantaneously, or at least in the blink of an eye.
In the night phase there is at least a 1.5 second lag before the boxes close after clicking the done button.
Can't be the machine. I'm running on a new behemoth build that has a 4.7ghz processor with 8 cores and 32 gigs of ram.
I'll give the switch a try and report back.
I'm not seeing lag in the night air or coast watcher phases.
I'm seeing serious lag closing combat animations and combat reports in the night phase.
In the day phase, clicking the 'done' button on combat animations and reports results in the 'box' disappearing instantaneously, or at least in the blink of an eye.
In the night phase there is at least a 1.5 second lag before the boxes close after clicking the done button.
Can't be the machine. I'm running on a new behemoth build that has a 4.7ghz processor with 8 cores and 32 gigs of ram.
I'll give the switch a try and report back.
Hans
RE: Night Moves Slow
Just you. [:D]
It runs all very fast (PC components I use are ca. 4-5 yr old, 2.0 ghz dual core, 4 GB Ram I believe, I have 2 other faster CPUs laying around but found they are not needed). But I optimize all kinds of settings in system and game, so this might explain lags in systems not optimized...
BTW: The above system looks to be to way to new and fast for such an old game (I mean the main code is old). Use the behemoth better for the new fancy 3D games. Use a more suited one for older games (just a general idea/hint). It may process things way to fast in old programs/games. Also use an OS which suits the game, for AE it is certainly Xp or 7.
It runs all very fast (PC components I use are ca. 4-5 yr old, 2.0 ghz dual core, 4 GB Ram I believe, I have 2 other faster CPUs laying around but found they are not needed). But I optimize all kinds of settings in system and game, so this might explain lags in systems not optimized...
BTW: The above system looks to be to way to new and fast for such an old game (I mean the main code is old). Use the behemoth better for the new fancy 3D games. Use a more suited one for older games (just a general idea/hint). It may process things way to fast in old programs/games. Also use an OS which suits the game, for AE it is certainly Xp or 7.