humans and mercantile guild

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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bill2505
Posts: 3
Joined: Thu Jan 14, 2016 6:40 pm

humans and mercantile guild

Post by bill2505 »

can they use this goverment
Aeson
Posts: 786
Joined: Fri Aug 30, 2013 7:36 pm

RE: humans and mercantile guild

Post by Aeson »

Mercantile Guild is a species-restricted government type. Haakonish, Teekan, and Ugnari empires can use it; the empires of other species cannot without modding the game (even using the in-game editor will not allow you to force it, except maybe through a scripted event). It might perhaps be possible for a government-change event (e.g. a successful Incite Revolution mission, or one of the fairly rare government change + leader replacement events) to select the Mercantile Guild even if that government is not normally available for that empire, though I have my doubts and such events are quite unlikely anyways (and moreover those events select a new government type randomly but with some government types being more likely to be chosen than others; I'd be willing to bet that the likelihood of a special government type not normally available to the species which founded the empire being selected is, if not actually zero, quite low, and I don't know that the chance is not actually zero to begin with).
bill2505
Posts: 3
Joined: Thu Jan 14, 2016 6:40 pm

RE: humans and mercantile guild

Post by bill2505 »

is there a way to change it throught files
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ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: humans and mercantile guild

Post by ASHBERY76 »

In the human race file txt.

Add

'Special Government: -1=NONE, 0 or greater = GovernmentId of special government
SpecialGovernment ;9
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