TIGERS Don't always do it!!

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Figmo
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TIGERS Don't always do it!!

Post by Figmo »

I'm playing the long campaign and finally got to September 1942. Tigers are now available and I've been saving my points - so I upgrade 12 tanks to Tigers. :D Then go into an "Eastern European" battle - Oh No - it's Stalingrad - ARGH!! :eek: A great big giant map covering almost the whole playing area representing the city - what do I do with my Tigers?

Figmo
"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f
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skukko
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Post by skukko »

:D :D :D

mosh
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mosh

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RockinHarry
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Post by RockinHarry »

Reminds me a little bit at M4´s "schoolhouse" scenario, where you also have "tigers" and even "ferdinads" for city block busting. :D

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Don Doom
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Post by Don Doom »

Good luck! :cool:
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Warrior
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Post by Warrior »

Sleep under them to stay out of the rain.
Retreat is NOT an option.

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K_Tiger
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Post by K_Tiger »

I have passed now stalingrad in my GC... seems, the Long Camp. is to easy... 40 Tigers...20 Nebelwerfer...12 Wurfrahmen...4 Sigs-SP...4 Normal 150mm sigs...4 Flametanks..or more...24 engineurs...some jagdpanzers..5-6 oh dont forget my Airdefense line...8-9 mobile AA-Guns

then i got 5500 supporting points..hehe..mostly 150mm arty...

I did not need any tigers.. ;)
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Randy Stead
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Post by Randy Stead »

Originally posted by REMF:
Sleep under them to stay out of the rain.
Not a good idea. Some Sherman tankers tried that in the bocage when the rainy season hit.
While they slept, the ground softened and the tank settled on them, crushing them to death.
:eek:
Figmo
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Post by Figmo »

OUCH!! I thought it was a GOOD idea!! :D

Figmo
"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f
jwelch
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Post by jwelch »

I played two Stalingrad battles a couple of weeks ago in the long campaign I am playing. I too had tigers to find work for since my 1st company was a schwere (heavy company.) I would suggest spending your support points on infantry, engineers, and flame tanks. Your tigers will come in marginally handy in close support of your infantry as long as you advance them slowly into the city.

While you may not see the immediate benefit of the tigers you should get some serious use out of them if you are called upon to defend the city once you take it. That was how it broke down for me. First scenario, assault; second scenario, defend. I dug my tigers into buildings on the eastern edge of town where they had excellent fields of fire. Those 8.8's pack a mean wallop at long range and your tank crews should be proficient at hitting distant targets if they have been in the war for a while. The main thing to remember is to keep lots of infantry around them to keep them (relatively) safe.

Don't worry about your tanks not being as useful you'd like. I have had several "advance" scenarios on the open Russian steppes where my infantry company didn't see a lot of use.
Jay Welch

"Never suspect treachery when simple incompetence will suffice" -Napoleon's Maxims of War
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