Review

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

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Moltke71
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Review

Post by Moltke71 »

Jim Cobb
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budd
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RE: Review

Post by budd »

Well done, seems fair and balanced to me. Anytime you go off the beaten path there's bound to be some bumps along the way. The game is fun, hope they get the stuff balanced for the PBEM players.
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elmo3
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RE: Review

Post by elmo3 »

Nice writeup Jim.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Moltke71
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RE: Review

Post by Moltke71 »

Thanks, guys. It's the longest review I've written but the game demanded it. I'm a tad exhausted by it.
Jim Cobb
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willgamer
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RE: Review

Post by willgamer »

Excellent review.

Minor nitpick; review states- "Victorious attackers can usually enter vacated hexes and attack again if enough APs are left."

Victorious attackers can always enter vacated hexes as the cost to enter is built into the cost of the attack.

[:)]
Rex Lex or Lex Rex?
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Moltke71
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RE: Review

Post by Moltke71 »

I thought that was the case but, in at least one of my many games, I could have sworn the attacker didn't go in. Oh well, I'm old; forgive me.
Jim Cobb
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Franciscus
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RE: Review

Post by Franciscus »

Nice review
Former AJE team member
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c00per
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RE: Review

Post by c00per »

Reviewed x2
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pensfanvw
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RE: Review

Post by pensfanvw »

Well written review. 👍
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