AI Guards Requirement?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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karmad
Posts: 14
Joined: Sun Oct 11, 2015 7:20 am

AI Guards Requirement?

Post by karmad »

Mentioned this before but didn't get an official response, running into this again in a new game; 1-21-1943 GC Germany vs AI Sov. AI is getting a ton of Guard unit status in 43 with units with 0 wins 0 losses or very lopsided ratios (0-11, 0-5, 1-11, etc). Is this intended? At the rate in which they're flipping to Guard, their entire army will be guards soon.
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loki100
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Location: Utlima Thule

RE: AI Guards Requirement?

Post by loki100 »

there is a routine that gives either a player or the AI a load of Guards in 1944 if they have very few. I guess the allocaation is pretty random and think its designed to even out the end game
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56ajax
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RE: AI Guards Requirement?

Post by 56ajax »

Just had an art support unit that went Guards with a 0/0 win loss. Does going Guards mean anything practical?
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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loki100
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Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: AI Guards Requirement?

Post by loki100 »

much higher morale, +5/+10 on the baseline for their unit type. For an off map support unit like artillery not too important but decisive for on-map units or the sort of support unit (like sappers) that will be added to front line combat
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