Originally posted by mdiehl
In reality, Japan had no sureties that the PH attack would achieve tactical surprise and no knowledge of the location of the US CVs. A GOOD game will force the Jpn player to confront these realities. An AXIS FANBOY FANTASY will simply allow the Jpn player to skip over these realities and make complete use of knowlegde that was not available to Jpn at the time.
While they had no sureties, they did have a reasonable
expectation of achieving suprise do to their planning. History
shows that US errors and attitudes made it an even better
chance than the Japanese themselves thought. A third Jap
airstrike in the afternoon of the 7th is not an outrageous idea
and would still leave a significant "reserve" aboard Kido Butai
should Enterprise decide to fight (Yorktown wouldn't be in
range). It's "gamey" in the sense that the primary targets
would be the oil tanks and Submarine Shops, neither of which
were the kind of targets the IJN was historically drawn to---
but part of the purpose of a game is to see what might have
happened had the original participants in the affair been as
"clever" as the game-players.
It would (and should) include the chance that Enterprise
MIGHT get in a strike with the kind of lucky timing that occurred
at Midway. Of course, the US search could "miss", and leave
the Enterprise "hung out to dry" as well. And everything in
between. A GOOD game would have all these possibilities.
If 2by3 comes up with a game that makes all of this possibile,
they'll have succeeded in my book.