wite vs dc bar

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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tbone1218
Posts: 41
Joined: Thu Jun 03, 2004 4:03 pm

wite vs dc bar

Post by tbone1218 »

I have been wargaming for 30+ years. I get to Leningrad Moscow and Kharkov in wite in 41 against the ai.
In my current dc bar game on easy and having destroyed 1633k Russians at the end of august.
I'm stuck against a wall of Russians from top to bottom.
I don't know what i'm doing wrong. All my units are low in strength. Plenty of fuel.
Do you good german players keep all armies on blitz until winter?
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willgamer
Posts: 900
Joined: Sat Jun 01, 2002 11:35 pm
Location: Huntsville, Alabama

RE: wite vs dc bar

Post by willgamer »

You may find it helpful to read through several of the AARs. Getting off to a fast start during the German advantaged first six turns, or so, is very important.

I'm an average German player, but fwiw, all my armies/PGs are out of blitz and into sustained by the end of July.

As a (weak) point of reference, in my current game, I reached about the same number of Russian casualties on Aug. 9th.

Hope you are having fun with this great game. [:)]
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tbone1218
Posts: 41
Joined: Thu Jun 03, 2004 4:03 pm

RE: wite vs dc bar

Post by tbone1218 »

thanks!
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