There are many choices and options that adjust victory points. Most are set at the beginning of play and don't change. Helpers are also a victory point adjuster that can happen at a later time. This can be a planned strategy on the part of the player who wishes to attempt a victory at a certain VP level.
For example, a player may consider the trade off for an early Romanian, more likely Finnish entry, decisions limited, or Helper PP points later in order to end the game with a certain VP level.
Because I like to play with all the two right hand Settings columns off, there will be a lot of need for PP points. It's widely noted that there is a snowball effect for this game. That doesn't only apply to the battlefield; it is very real in the PP side of the game. Random ill fortune is not exclusive to the the poor un-activated SU player, it can also swamp the PP game for the German player in early turns since not enough PP=bad results in decisions=more expensive decisions.
So, in my case, a rational choice for VP allocations would be to conserve and perhaps increase the difficulty rating for static VP choices, while planning to apply for PP Helper later in the game that will give back some of the banked VPs. It's a little like football or baseball salary cap maneuvers.
I understand that VICTORY, not VPs is the most important thing right now. However, as players gain experience, I believe that setting goals with respect to VPs will receive more attention.
