Anyone else seen this? Does an aggressive commander cause this?
Air Combat TF's switching to react to enemy on their own.
Moderators: Joel Billings, Tankerace, siRkid
Air Combat TF's switching to react to enemy on their own.
Over the last 4 turns of a PBEM game of Scenario 17 I have had several Air Combat TF's that were set to retire end up reacting towards the enemy even though they were no longer capable of flight operations due to sys/flt damage over 50 and have the toggle set at react when my next turn started. This is not the one hex reaction of an aggressive commander, its a full fledged charge, well at least it was when the TF's had more than 1/0 speed
Anyone else seen this? Does an aggressive commander cause this?
Anyone else seen this? Does an aggressive commander cause this?
It is a problem.
If a CV is damaged and the AI breaks it off to form a TF with the CV and escorting destroyer, the default setting is "React to Enemy"
I had the AI dropped a CV out of my TF as it moved (sys damage around 40), and the newly formed TF (not capable of flight operations) react 1 hex towards the enemy and was plastered while the rest of TF had moved away.
There is sane reason to have the default for a TF created due to severe damage to a capital ship be set to "React to Enemy".
If a CV is damaged and the AI breaks it off to form a TF with the CV and escorting destroyer, the default setting is "React to Enemy"
I had the AI dropped a CV out of my TF as it moved (sys damage around 40), and the newly formed TF (not capable of flight operations) react 1 hex towards the enemy and was plastered while the rest of TF had moved away.
There is sane reason to have the default for a TF created due to severe damage to a capital ship be set to "React to Enemy".
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
Yes, the break off move is normal.
It also sets a FLEE order for the DH of the home port. It is REACTING away from the enemies CV's.
I have never seen a CV step TOWARDS a CV when hurt.
Was the base it was fleeing towards between you and the enemy CV or did you mess with the split off CV during the orders phase that may have confused it's preprogramed flee orders?
If none of these happen to be the case and you happen to have a save prior to it doing this, fire it off to Dan in the Bug's section as that is quite obviously a bug popping up from something. If the CV was damaged enough to invoke the auto-split rule, there is no way it should have been doing anything other then running away at full steam towards home.
It also sets a FLEE order for the DH of the home port. It is REACTING away from the enemies CV's.
I have never seen a CV step TOWARDS a CV when hurt.
Was the base it was fleeing towards between you and the enemy CV or did you mess with the split off CV during the orders phase that may have confused it's preprogramed flee orders?
If none of these happen to be the case and you happen to have a save prior to it doing this, fire it off to Dan in the Bug's section as that is quite obviously a bug popping up from something. If the CV was damaged enough to invoke the auto-split rule, there is no way it should have been doing anything other then running away at full steam towards home.
AI commanders
AI CV TF commanders with react on really are eager to react and to attack. Just like little terrier puppies charging against big toe without understanding to what that toe is attached...
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AmiralLaurent
- Posts: 3351
- Joined: Tue Mar 11, 2003 8:53 pm
- Location: Near Paris, France
What I would like in WITP is a specific 'towing TF' to care about damaged ships, like in WWII.
A ship could be saved by other ships towing it, so drawing it nearer to friednly port. They could also help by sending repair teams or fighting fires from the side of the ships.
So it would also be possible to have a real escort for damaged ships, not see them separate everyday from your TF. Even giving the escort order to follow a damaged CV not always work.
A ship could be saved by other ships towing it, so drawing it nearer to friednly port. They could also help by sending repair teams or fighting fires from the side of the ships.
So it would also be possible to have a real escort for damaged ships, not see them separate everyday from your TF. Even giving the escort order to follow a damaged CV not always work.
I agree and don't agree. There is a VERY valid reason for it to be in the game, and it is VERY historical.
CV's would turn into the wind to launch a strike, then steam in the direction of the strike to close the range so fighters who were always short on gas would have more time to brawl.
It's a little corny how they have implemented it to ONLY be for CV vs CV reactions, but it does somewhat simulate the above quite nicely.
The alternative would be to disable it and have half your fighters crash on the return trip *IF* they had to fight CAP due to fuel shortages. Think of it as the local commander trying to save his airplanes and pilots. Then it makes perfect sense.
CV's would turn into the wind to launch a strike, then steam in the direction of the strike to close the range so fighters who were always short on gas would have more time to brawl.
It's a little corny how they have implemented it to ONLY be for CV vs CV reactions, but it does somewhat simulate the above quite nicely.
The alternative would be to disable it and have half your fighters crash on the return trip *IF* they had to fight CAP due to fuel shortages. Think of it as the local commander trying to save his airplanes and pilots. Then it makes perfect sense.
Originally posted by Mr.Frag
I agree and don't agree. There is a VERY valid reason for it to be in the game, and it is VERY historical.
CV's would turn into the wind to launch a strike, then steam in the direction of the strike to close the range so fighters who were always short on gas would have more time to brawl.
It's a little corny how they have implemented it to ONLY be for CV vs CV reactions, but it does somewhat simulate the above quite nicely.
The alternative would be to disable it and have half your fighters crash on the return trip *IF* they had to fight CAP due to fuel shortages. Think of it as the local commander trying to save his airplanes and pilots. Then it makes perfect sense.
Makes sense, IF the carrier is capable of flight ops.......
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
Originally posted by Mr.Frag
Agreed, any ship with major damage should be running for the home base or running to the closest size 3 port that is not in the direction of what caused the damage![]()
And not running from under protective CAP from a following TF and getting pounded either......
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
- von Murrin
- Posts: 1611
- Joined: Tue Nov 13, 2001 10:00 am
- Location: That from which there is no escape.
Originally posted by von Murrin
I've seen this as well, however only several times. On every occasion there were enough aircraft onboard to generate a strike, and the CV could've, with luck, been capable of flight ops the next turn. Was this the case here as well?
The 3 CV's involved all had damage levels in the low 60's (combined sys/flot) when they moved back towards the enemy. The a/c onboard were all damaged, the rest were operational losses or diverted to land bases.
Originally posted by Mr.Frag
Yes, the break off move is normal.
It also sets a FLEE order for the DH of the home port. It is REACTING away from the enemies CV's.
I have never seen a CV step TOWARDS a CV when hurt.
Was the base it was fleeing towards between you and the enemy CV or did you mess with the split off CV during the orders phase that may have confused it's preprogramed flee orders?
If none of these happen to be the case and you happen to have a save prior to it doing this, fire it off to Dan in the Bug's section as that is quite obviously a bug popping up from something. If the CV was damaged enough to invoke the auto-split rule, there is no way it should have been doing anything other then running away at full steam towards home.
I too have seen a heavily damaged CV react towards another CV force. Zuik was 88% damaged; no planes on board, react away from Luganville(mine) towards Lexington 1 hex. Had split off at the beginning of the turn so I had no chance to adjust react settings. Took her out of CAP coverage. I no longer have a save but can attest it does happen. The base was not between Zuik and Lex. I was probably going to lose Zuik anyway but this sure made it easy.
Quark



