Historical Progress

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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FeurerKrieg
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Joined: Wed Jun 15, 2005 8:43 pm
Location: Denver, CO

Historical Progress

Post by FeurerKrieg »

Not sure if this is already in the game, and I apologize if it is.

I would love to have a toggle to turn on either a overlay (like the supply layer) or a bold 'line' that shows the extent of German historical progress for the date of the turn that is currently being played. When playing the AI, I think this would be nice and it also lays the ground work for possible VP allocations in PBEM based on comparison to historical progress.

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Upper portion used with permission of www.subart.net, copyright John Meeks
Philippeatbay
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Joined: Wed Dec 03, 2014 12:27 pm

RE: Historical Progress

Post by Philippeatbay »

It might be simpler if you just kept this on your desktop and took a look at it from time to time:


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FeurerKrieg
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Location: Denver, CO

RE: Historical Progress

Post by FeurerKrieg »

Nice - thanks! Would still be nice to have it on the hex map, but this is helpful.
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Upper portion used with permission of www.subart.net, copyright John Meeks
governato
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Joined: Fri May 06, 2011 4:35 pm
Location: Seattle, WA

RE: Historical Progress

Post by governato »

ORIGINAL: Feurer Krieg

Nice - thanks! Would still be nice to have it on the hex map, but this is helpful.


this LINK takes to a great (and rather short) description of the Russian campaign, from 1941 to 1945.




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