FSB relocation problems again

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willgamer
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Joined: Sat Jun 01, 2002 11:35 pm
Location: Huntsville, Alabama

FSB relocation problems again

Post by willgamer »

The game was started, and still is, with the Matrix distributed 1.02G.

Kursk is the desired location for the FSB.
Kursk is the closest to the PG.
Kursk is what is needed to go forward, not backwards.



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willgamer
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RE: FSB relocation problems again

Post by willgamer »

Kursk 2.


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willgamer
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RE: FSB relocation problems again

Post by willgamer »

Kursk 3.


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Falke
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RE: FSB relocation problems again

Post by Falke »

Kursk is the desired location for the FSB. Kursk is the closest to the PG. Kursk is what is needed to go forward, not backwards.

Rostov is the objective , Kursk is further away from the objective than the current FSB.

Your PG should be assisting in getting to the objective, not mopping up some minor part of the front
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willgamer
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RE: FSB relocation problems again

Post by willgamer »

ORIGINAL: Falke

Kursk is the desired location for the FSB. Kursk is the closest to the PG. Kursk is what is needed to go forward, not backwards.

Rostov is the objective , Kursk is further away from the objective than the current FSB.

Your PG should be assisting in getting to the objective, not mopping up some minor part of the front

Thanks, but Rostov is already taken. [8|]

The PG would like to go cross boundary towards Moscow.

In any case, Kursk should be offered before some where as off the path as Melitopal.
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lancer
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RE: FSB relocation problems again

Post by lancer »

Hi willgamer,

Yep, valid observations but fixed with 1.03.

Problem was that only the top four choices are used (based on a sorting algorithm) and in AGS there were a plethora of choices that served to obscure sometimes valid options.

A handful of obscure locations down on the Black sea, such as Melitopol have been removed as FSB potential sites (there are better sites nearby) to reduce the 'noise'.

Cheers,
Cameron
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