fortifications

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

User avatar
Icier
Posts: 564
Joined: Tue Jul 15, 2014 1:23 pm
Location: a sunny beach nsw

fortifications

Post by Icier »

I use to consider a fortified zone as an annoying speed hump, but something happened in a game
( normally German) that made me reconsidered their value. I would like to get forums opinion on the
zones & what would a German side stack in such a zone? [&:]
Those are my principles, and if you don't like them... well, I have others.
No idea
Posts: 495
Joined: Fri Jun 24, 2011 11:19 am

RE: fortifications

Post by No idea »

I only use fortified zones as soviet, when you have few units, to speed the fort level, or in several strategic areas. I naver use them as german, but i guees in 1944 or 1943 they can have a similar use.
timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: fortifications

Post by timmyab »

Their main use is to enable fort levels above level 2 in their hex and adjacent hexes. Also useful for maintaining an existing fort without the need to station a combat unit in the hex.
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: fortifications

Post by swkuh »

"...and adjacent hexes." Hmmm... learned something, thanks.
User avatar
VigaBrand
Posts: 303
Joined: Fri Dec 19, 2014 3:51 pm
Location: Germany
Contact:

RE: fortifications

Post by VigaBrand »

But it is not true.
In the latest patch it is remarked, that the Fort Unit bring you Fort level 3 (or higher if urban or port) and level 2 adjacent to the fort. (level 2 is only allow if you there is an enemy in 3 hex distance).


timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: fortifications

Post by timmyab »

Oh, that's probably true then. I'm a year or two out of date on the rules.
It's better that way anyway. The adjacent rule made fort spam too easy, although not like it was when the game first came out. Who remembers level 3 forts four or five hexes deep right across the front? Even level 4 I think if the front had been static for a while.
User avatar
VigaBrand
Posts: 303
Joined: Fri Dec 19, 2014 3:51 pm
Location: Germany
Contact:

RE: fortifications

Post by VigaBrand »

Above level 3 is only in urban and ports allow or they are at the start of the game at level 4 (see Sevastopol).


timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: fortifications

Post by timmyab »

I like these new fort rules, much more sensible. Fort spam was silly.
So the answer to the OP's question should be "To enable level 3 forts in the FZ hex and level 2 forts in adjacent hexes. Also useful for maintaining an existing fort without the need to station a combat unit in the hex".
timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: fortifications

Post by timmyab »

ORIGINAL: VigaBrand
(level 2 is only allow if you there is an enemy in 3 hex distance).
Actually a quick check finds this to be untrue as of 08.07. Level 2 forts can still be built anywhere.[&:] Now I'm just confused. [:D]
User avatar
VigaBrand
Posts: 303
Joined: Fri Dec 19, 2014 3:51 pm
Location: Germany
Contact:

RE: fortifications

Post by VigaBrand »

39.Changed fort construction rules. Fort level 5 can be built only in cities with
large port containing a fort unit. Fort level 4 can be built only in big cities (city, light
urban or heavy urban terrain) or towns with port containing a fort unit. Fort level 3 can
be built only in big cities, towns with port, in hexes with a fort unit or adjacent to an
enemy. Fort level 2 can be built only next to a fort unit, in coastal zones or up to 3
hexes from a supplied enemy unit. Fort level 1 can be built only up to 20 hexes from a
supplied enemy unit. In swamp terrain the fort cannot be larger than 2.

That is from 1.08.03 and I didn't realise if they changed it again.
Are you sure?


User avatar
Icier
Posts: 564
Joined: Tue Jul 15, 2014 1:23 pm
Location: a sunny beach nsw

RE: fortifications

Post by Icier »

I seem to remember that there was a limit on the number of forts able to be built. Does any one know whether this is still in effect?
I think that you may find a fort built on the front line, if ignored by the opposition for a couple of turns becomes a lvl 3, but it is good
to see that I wasn't the only one confused.
But getting back to 2nd part of the question, any German players using fortifications and if so what do they find the best mix?[X(]

Those are my principles, and if you don't like them... well, I have others.
User avatar
OldSarge
Posts: 842
Joined: Thu Nov 25, 2010 6:16 pm
Location: Albuquerque, NM

RE: fortifications

Post by OldSarge »

The limit is currently 150.

62. Added a hard limit of 150 fort units, with an increasing cost in AP after 50 fort units (+1 for each unit
over 50), for human players. These fort limits are modified by German/Soviet production usage
percentages.

As the Germans, I use forts to form a defensive line along rivers or other defensive terrain. I try to only place 'leg' infantry in the forts, while placing my mobile forces behind the line and set to reserve.
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
User avatar
Icier
Posts: 564
Joined: Tue Jul 15, 2014 1:23 pm
Location: a sunny beach nsw

RE: fortifications

Post by Icier »

thanks Sarge!

I do think the limit should be reduce to 50. Anyway, to everyone participating, thanks
Those are my principles, and if you don't like them... well, I have others.
User avatar
Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: fortifications

Post by Michael T »

Fort spam was silly

This was one of the things that kept me away from the game. Glad it has been fixed at last.
vandorenp
Posts: 1028
Joined: Fri Aug 04, 2006 2:57 am
Location: Suffolk, VA
Contact:

RE: fortifications

Post by vandorenp »

ORIGINAL: Ice

I use to consider a fortified zone...
what is a fortified zone? I haven't played in about 6 months. But I was playing regularly up till then and had read the rules closely, I thought. Do not remember zones. What is the rule number i can read about this?
Keydet
User avatar
OldSarge
Posts: 842
Joined: Thu Nov 25, 2010 6:16 pm
Location: Albuquerque, NM

RE: fortifications

Post by OldSarge »

Please see section 7.5.1 in the manual: Fortified regions (Soviet) and zones (Axis) ...
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: fortifications

Post by timmyab »

ORIGINAL: VigaBrand
That is from 1.08.03 and I didn't realise if they changed it again.
Are you sure?
Well all I know is that I have 08.07 installed and I have units digging level 2 forts out in the middle of nowhere. It must have been changed back I guess. I actually like those 08.03 fort rules.
No idea
Posts: 495
Joined: Fri Jun 24, 2011 11:19 am

RE: fortifications

Post by No idea »

ORIGINAL: timmyab

ORIGINAL: VigaBrand
That is from 1.08.03 and I didn't realise if they changed it again.
Are you sure?
Well all I know is that I have 08.07 installed and I have units digging level 2 forts out in the middle of nowhere. It must have been changed back I guess. I actually like those 08.03 fort rules.

Same here. In my experience Level 2 forts can be made everywhere, with no forts next to them, no matter how far, or near, the enemy is.
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: fortifications

Post by morvael »

2 yes, but no longer 3.
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: fortifications

Post by swkuh »

Noted that Axis fort costs increase with number created and seems to usefully contain fort spamming.

BTW, how does forts balance factor affect game? i.e., for Axis 100 vs. 110, 90 vs. 100 etc.
Post Reply

Return to “Gary Grigsby's War in the East Series”