Defending Meximieux AAR.

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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pad152
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RE: Defending Meximieux AAR.

Post by pad152 »

Questions:

1. Scenario Conf - what is Path Quality?

2. AI placement of units, why is one of the US mortar squads on the front line (ahead of infantry, not behind)?

3. Mortars - do they have direct (LOS) and/or indirect (LOS of other unit(s)) target ability?


Gerry4321
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RE: Defending Meximieux AAR.

Post by Gerry4321 »

Is it a mouse-over to see the contents of a hex?
Thanks.
ORIGINAL: xavutrecht

Turn 2, GE phase.
GE half-squad rallied, the Panther is no longer shocked. Good.
2 squads from 4th platoon (BG South) went OoC, sure they waited for their beloved leader!
Panther finally got a shot at the M10 and destroyed it. Great job Hans (all my GE tank gunners are called Hans)!

Source HEX: [ 0, 3 ] >>> FIRE VS >>> Target HEX: [ 16, 4 ]
[GE] PzKpfw VG ID#: 7 firing with 75mm
FRONT TURRET PENETRATION
[US] M10 GMC ID#: 1 has been eliminated in HEX: [ 16, 4 ]
[GE] PzKpfw VG ID#: 7 MA Keeps its ROF


The panzer can keep on firing but I will not take the risk of a weapon malfunction.
Time to maneuver now.
Things are moving fast for BG South now, at least one US platoon was spotted. It seemed they are facing some command and control difficulties, only the leader and the 2nd line squad in hex[14, 26] are in command (I unchecked the OoC markers for more visibility).
Image
Paullus
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RE: Defending Meximieux AAR.

Post by Paullus »

ORIGINAL: pad152

Questions:

1. Scenario Conf - what is Path Quality?

2. AI placement of units, why is one of the US mortar squads on the front line (ahead of infantry, not behind)?

3. Mortars - do they have direct (LOS) and/or indirect (LOS of other unit(s)) target ability?
Good questions lads

1. Path quality is how much CPU power is directed to calculating the best possible path for the AI. There are three settings, from low to high.

2. This Mortar was placed like this historically.

3. They have a direct Fire ability. The Off Board Artillery can in some degree count as indirect target ability.


For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

1. How can the US unit (D+) be seen with FOW on.

The Ge unit with a clear LOS on this US squad is the PzIII/IV south of the main force (BG North). If you look at the pic in post#2 you see a clear LOS between those two hexes.
Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

Is it a mouse-over to see the contents of a hex?
Almost, mouse-over and right-click.
Xavier
Gerry4321
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RE: Defending Meximieux AAR.

Post by Gerry4321 »

I cannot understand why the defenders had so many units killed but the attackers lost none? You would expect to lose some at least?
Rosseau
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RE: Defending Meximieux AAR.

Post by Rosseau »

The weapons malfunctions add some tension. Obviously, the rate is relatively historical. Thanks for this.
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Richie61
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RE: Defending Meximieux AAR.

Post by Richie61 »

ORIGINAL: Gerry

I cannot understand why the defenders had so many units killed but the attackers lost none? You would expect to lose some at least?

Hey Gerry,

I can't speak for xavutrecht, but I would say he managed his forces well. He had units pinned and broken, but he
didn't lose any whole or half squads. He had his units rallied and searching cover when in trouble. The German armor is a tough nut to crack and the M-10's can't go toe to toe with the Axis armor.

Ed
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



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budd
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RE: Defending Meximieux AAR.

Post by budd »

ORIGINAL: Paullus

ORIGINAL: Gerry

Thanks for the AAR. A few questions.
1. How can the US unit (D+) be seen with FOW on. There are in a forest so I thought they would be hidden until they perform some action?
2. Are the hill hexes the lighter color and is the US MTR on a level 2 hill? On my computer I am struggling to see the different shades of light colors (which seem to be hills).


1. The US squad is seen from German units south of the picture as concealment isn't used in TotH, at least for now.

2. Yes the lighter colours are Hills. The Mortar is on a Level 2 Hill.


what does the not using concealment mean, terrain doesnt matter for spotting? All terrain is treated the same? what about buildings. Can someone expand on this.
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xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

I cannot understand why the defenders had so many units killed but the attackers lost none?

I tried to stick to the same MO, infantry moved from cover to cover and out of LOS of the enemy units (as far as possible). I didn't 'overstacked' units unless I was 90% sure it was safe to do so (ie in good cover, no big enemy stacks around, etc... ). Once a squad located some enemy units the armor was called for fire support. It's quite difficult for the infantry to eliminate enemy units, located in cover or entrecnched, by direct fire. I tried to break the enemy squads with lng range fire, my infantry will then close in and try to eliminate the threat either by close combat or by denying withdrawal (ie they surrender I guess).
As soon as one of my squad broke, I moved it back in cover or out of LOS and detached a leader to rally it. If it's not possible or to risky, the broken unit with move out of LOS and stay there for the rest of the game. Guys are cut of their own units and have to stay put (happened with the panzerschreck squad).
I got lucky and eliminated the mortar on the hill early in the game. This weapon is deadly, especially against infantry n open ground.
Long story short, I tried to apply some basic infantry tactics and use my armor as fire support.

This game was played in one go, no going back to a previous save because I was not happy about a result. [;)]
Xavier
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

what does the not using concealment mean, terrain doesnt matter for spotting?

As far as I know all units in direct LOS are spotted (no concealment rules like in ASL and it's not Band of Heroes).[:)]
Xavier
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Peter Fisla
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RE: Defending Meximieux AAR.

Post by Peter Fisla »

ORIGINAL: xavutrecht
what does the not using concealment mean, terrain doesnt matter for spotting?

As far as I know all units in direct LOS are spotted (no concealment rules like in ASL and it's not Band of Heroes).[:)]

Right :)
Gerry4321
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RE: Defending Meximieux AAR.

Post by Gerry4321 »

Thanks Ed and Xavier for your comments. Thanks for the expansion on your technique Xavier. In playtesting I am wondering if the AI has beatan anyone in this scenario as the Amis? Is the AI strong enough? I believe in CMBB you could give it a bonus; is that possible here?

Xavier are you associated with LFT magazine.

ORIGINAL: xavutrecht
I cannot understand why the defenders had so many units killed but the attackers lost none?

I tried to stick to the same MO, infantry moved from cover to cover and out of LOS of the enemy units (as far as possible). I didn't 'overstacked' units unless I was 90% sure it was safe to do so (ie in good cover, no big enemy stacks around, etc... ). Once a squad located some enemy units the armor was called for fire support. It's quite difficult for the infantry to eliminate enemy units, located in cover or entrecnched, by direct fire. I tried to break the enemy squads with lng range fire, my infantry will then close in and try to eliminate the threat either by close combat or by denying withdrawal (ie they surrender I guess).
As soon as one of my squad broke, I moved it back in cover or out of LOS and detached a leader to rally it. If it's not possible or to risky, the broken unit with move out of LOS and stay there for the rest of the game. Guys are cut of their own units and have to stay put (happened with the panzerschreck squad).
I got lucky and eliminated the mortar on the hill early in the game. This weapon is deadly, especially against infantry n open ground.
Long story short, I tried to apply some basic infantry tactics and use my armor as fire support.

This game was played in one go, no going back to a previous save because I was not happy about a result. [;)]
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

The AI is strong enough to beat a player, or giving him/her a hard time, if exotic tactics are used. Don't worry.
Xavier are you associated with LFT magazine.
Nope, I don't even know what it is.

Cheers
Xavier
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Richie61
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RE: Defending Meximieux AAR.

Post by Richie61 »

Liked the AAR so much I started playing it as a test [:)]

Image

Image
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

Mission accomplished.
Enjoy the game.
Xavier
dox44
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RE: Defending Meximieux AAR.

Post by dox44 »

hey while we are waiting...if you have time, could you play the same scenario from the US side?
and post results as above.

thanks,
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Richie61
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RE: Defending Meximieux AAR.

Post by Richie61 »

ORIGINAL: xavutrecht

Mission accomplished.
Enjoy the game.

LOL! Except my game of this scenario isn't going well for me [X(]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



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Angiel
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RE: Defending Meximieux AAR.

Post by Angiel »

ORIGINAL: casebier

hey while we are waiting...if you have time, could you play the same scenario from the US side?
and post results as above.

thanks,

What a great idea! I also would like to see the Ai play from the Germans sde.
xavutrecht
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RE: Defending Meximieux AAR.

Post by xavutrecht »

I will try this week-end. No promises though.
Cheers
Xavier
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