Germania vs 4 AI (completed)

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Tac2i
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RE: Germania vs 4 AI

Post by Tac2i »

Well, I suppose there are multiple ways to play and win. Seems if you attack mostly with armor that oil would be an issue and the game might last longer. Don't know, never played ATG in that style.

Note that I am playing this game with the Depleted Land option checked. This means there is less oil and raw resources available. I find this makes for a more challenging fight with the AI. It also means, especially in the early part of your game, that you will have to make good use of your infantry. Rarely will you have enough oil to do all the combat operations you would like with your armored units.
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RE: Germania vs 4 AI

Post by GaryChildress »

ORIGINAL: Webizen

Well, I suppose there are multiple ways to play and win. Seems if you attack mostly with armor that oil would be an issue and the game might last longer. Don't know, never played ATG in that style.

Oil is sometimes an issue, but it also makes the game exciting to have to conserve oil or fight to capture more of it. :)
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RE: Germania vs 4 AI

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Posted 1939 Report video. After a software update I'm having sound issues so, unfortunately, the video was recorded without sound. I did include a Microsoft PowerPoint Slide Show file that does have sound (requires PowerPoint Viewer or PointPoint 2013/2016.

Update: Found a workaround for the sound issue so file now has musical background.
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RE: Germania vs 4 AI

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January 1941 Strategic Map posted.

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RE: Germania vs 4 AI (ongoing)

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Victory after 4 years and 11 months of war!

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RE: Germania vs 4 AI (ongoing)

Post by Vic »

Woow this is one hell of a well documented play through! congrats.

Vic
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RE: Germania vs 4 AI (completed)

Post by Tac2i »

First, this was a fun game vs 4 AI. Second, I plan to finish my video reports and map uploading to complete the record of this game. Third, here are a few game stats:

1) This game began with each regime having 17 VPs (capital plus 13 cities). 68 VPs required for victory.
2) I started the game with 3 officers/HQs two of which were located in isolated cities. In the course of the game I created another 12 HQs, 11 with officers. The Wendelstein HQ as lost when that isolated city fell to the Soviets. 10 HQs were still in the fight at the end: 4th Corps had been put in reserve and 12 Corps was only commanding some artillery and aircraft and was also no longer involved in combat.
3) At game's end I had 19 active armor divisions. Another 3 had been destroyed in combat. Additionally I had 22 (heavy) armored recon battalions in play, 31 AT Gun brigades, 16 heavy artillery regiments and 133 infantry divisions. Also had a hand full of adhoc units and a small airforce most of which was assigned to 1st and 5th Corps. I built no naval units.
4) The critical period for Germania lasted about 15-18 turns (May 1938 towards the end of 1939). By this time I knew the AI no longer had the capacity to defeat me. That said the AI continued to fight hard. The Soviet attempt to cut 4th Corps supply line with flank attacks on both sides of the 4th Corps bulge was particularly noteworthy.
5) In the final turns, as my armies engaged with Orleans Commune, I noticed the French must have drawn the "I like artillery card." They had tons and tons of artillery and lost it by the bucket loads as my assault on them picked up momentum.
6) I love the TO&E feature that was added to the game last year! What a time (and mouse clicking) saver. I can't imagine ever having to play this game again without it.

Update: All maps now posted.
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RE: Germania vs 4 AI (completed)

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The final battle...

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RE: Germania vs 4 AI (completed)

Post by Tac2i »

Upgrades: In the course of this 5 year 3 month game I completed the following upgrades:

Light Tank III
Infantry/SMG/Cav III
AT Gun III
Machine Gun III
Mortar III
Fighter II
Dive Bomber III
Level Bomber II
Artillery III
Heavy Artillery III
Flak III
Bazooka III
Infantry Gun III

I researched Medium Tank but never built any.

One or more of the AI regimes had the following upgrades:

Rifle/SMG II
Light Tank II
Flak II
Infantry Gun IV
Machine Gun III
AT Gun III
Artillery IV
Heavy Artillery III

Most of the high level AI upgrades were of the French regime.

My early research priorities are almost always:
Machine Gun
Armored Car
AT Gun
Mortar

Three of these are mostly for defensive purposes. The armored car is to give me some offensive punch to counter attack AI incursions. One must be prepared to stop the early AI attacks. I'm always playing against 3 or 4 AI regimes and you can't afford to lose any cities or resources. Don't panic if do but strive to get them back quickly. I was under more AI pressure in this game than any in a long time as the AI was attacking from all directions.
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RE: Germania vs 4 AI (completed)

Post by arditidagger »

Very interesting. Great job.
Russ
Author of: "Italy at War: Uniforms, Weapons and Ephemera". "Japan at War: Uniforms, Weapons and Ephemera". "Italy's Battle Rifle" and "Germany at War: Uniforms, Weapons and Ephemera".
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