Turnaround? Lowpe (J) vs Tiemanj (A) Stock

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

Matsumaya is attacked again today, and holds, but the forts drop a level. Need more troops with AT capability there if I want to hold.

Meanwhile, Nagoya is full of Allied Tanks all of a sudden. That can't be good, while the Allies push to sever the railroad line to the north.



Image
Attachments
1india.jpg
1india.jpg (220.4 KiB) Viewed 194 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

Ship losses for the day.

The AK had some supply for Vietnam...but down she goes.



Image
Attachments
1india.jpg
1india.jpg (52.55 KiB) Viewed 194 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

Holding here, but critically short of supplies.[:(]

Image
Attachments
1india.jpg
1india.jpg (242.67 KiB) Viewed 194 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

This division shows up in Nagoya today, fresh from training to be bombarded by 6 BB, 6CA, and a horde of DDs and DEs.

Oh my, I fear their morale won't improve anytime soon.[:D]

Check out that prep Lok![;)]



Image
Attachments
1india.jpg
1india.jpg (123.3 KiB) Viewed 194 times
User avatar
Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Disaster!

Post by Lokasenna »

ORIGINAL: Lowpe

This division shows up in Nagoya today, fresh from training to be bombarded by 6 BB, 6CA, and a horde of DDs and DEs.

Oh my, I fear their morale won't improve anytime soon.[:D]

Check out that prep Lok![;)]



Image

I see 0%.
User avatar
fulcrum28
Posts: 763
Joined: Sun Feb 28, 2010 1:28 pm

RE: Disaster!

Post by fulcrum28 »

great and impressive AAR. is it taking more than 30 min each Japanese player to complete a turn at this stage of the war? I think US has even more units than Japanese side at this stage but Japan production also is time consuming for grand campaign..
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

Welcome aboard Fulcrum. Glad to have you here.

It takes almost 30 minutes to watch the video, and then thirty minutes to move my air force, 10 minutes to hide my ships again, and then 10-15 minutes to plan out the turn. I could still devote a lot more to the turn, especially if I start playing with my pilots, which I try to do weekly.

I try every day to hurt the Allies somewhere, somehow, but most times I fail.[:(]

Allies will get 2-1 sometime this month, and then I have to work to hold off a 3-1 and autovictory in 1944.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

July 8th, 1944

Allies bombard,bomb Nagoya and Hamamatsu exceptionally heavily. With everything in fact. BB,CA, CL, DD bombers of every make, and then the now tank heavy Allies attack....shock attack that is.[X(]

Image

Allies pick up 118 VP today, they won't win the game by this approach. Ok,they will,but it will take longer.
Attachments
1india.jpg
1india.jpg (111.18 KiB) Viewed 194 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

Allied plane losses are heavy.

Image

Look at my campaign losses on the right hand side.[&:]
Attachments
1india.jpg
1india.jpg (96.67 KiB) Viewed 194 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

Allies moving east to sever the rail line to Cam Ranh Bay an isolate the city.[X(]

Image
Attachments
1india.jpg
1india.jpg (156.71 KiB) Viewed 194 times
User avatar
fulcrum28
Posts: 763
Joined: Sun Feb 28, 2010 1:28 pm

RE: Disaster!

Post by fulcrum28 »

thank you for the feed-back on the time. it is very interesting AAR. did you try a full campaign using 2 or 3 days turn length instead of 1 day?
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

July 9, 1944

Heavy bombing across all of Honshu, catches a few of my planes on the ground. Heavy bombardments all across Honshu, most at Nagoya and Hamamatsu.

Only a deliberate attack at Matsumaya, and we hold with no decrease in the 1 level forts.

Image
Attachments
1india.jpg
1india.jpg (87.27 KiB) Viewed 194 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

Nagoya's defenders:

I manage to rail in two fresh artillery units, one has 22 15cm guns to counter all the Allied tanks. I am moving a third ART unit from Hamamatsu, but really only to get the Allies to bomb an bombard there rather than focusing on Nagoya with everything-- and it is working.



Image
Attachments
1india.jpg
1india.jpg (130.73 KiB) Viewed 194 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

Allies are pretty intent on capturing Matsuyama. I will be sending another brigade by barge today.

Image
Attachments
1india.jpg
1india.jpg (118.14 KiB) Viewed 194 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

Plane losses for the day.

Image
Attachments
1india.jpg
1india.jpg (101.09 KiB) Viewed 194 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

ORIGINAL: fulcrum28

thank you for the feed-back on the time. it is very interesting AAR. did you try a full campaign using 2 or 3 days turn length instead of 1 day?

When I play the AI, I use 2 day turns. Never tried three day turns. It really changes how the game is played, & I don't think it speeds up the game much if at all.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

I have managed to take this lull in the Deathstar's activities to get three units with DP guns along the Yangtze river. Plus I am mining the river and seeding it with ACMs.

The Tone is all the way upriver with 600 naval support squads repairing. I have both daytime and night time CAP, but as experience has shown, it is within range of the Deathstar. I didn't count the hexes, but I assume the B29 can hit me too. Maybe not yet though...

I am also putting as many motor launches that I can find to protect the river. They will at least cause any penetrating Allied ships to expend ammo on low victory point ships with the potential of putting a torpedo in some Allied ship's keel.

User avatar
Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Disaster!

Post by Lokasenna »

ORIGINAL: Lowpe

ORIGINAL: fulcrum28

thank you for the feed-back on the time. it is very interesting AAR. did you try a full campaign using 2 or 3 days turn length instead of 1 day?

When I play the AI, I use 2 day turns. Never tried three day turns. It really changes how the game is played, & I don't think it speeds up the game much if at all.

If you really want to play 2- or 3-day turns, do most/all of your stuff on a single day's turn. Then on the next one, don't change anything except for some really important stuff and then just advance the turn.

This works perfectly well against the AI, and in PBEM to an extent during certain time periods.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

July 9, 1944

Heavy naval bombardments of Nagoya, Hamamatsu, Hirosaki, and Cam Ranh Bay.

Allies use their B29s at 7000 feet to hit the troops defending Nagoya, I can expect another full scale attack there.[:(]

Allies are using their subs all throughout, and I catch them every now and then.

Image
Attachments
1india.jpg
1india.jpg (185.75 KiB) Viewed 194 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Disaster!

Post by Lowpe »

Just a bombardment attack...I am mistaken again.

Image
Attachments
1india.jpg
1india.jpg (316.59 KiB) Viewed 194 times
Post Reply

Return to “After Action Reports”