static bg edit question

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davidss
Posts: 378
Joined: Thu Dec 10, 2009 5:24 am

static bg edit question

Post by davidss »

Hi,
please explain purpose of five rows of team class in StaticBGs.txt?
Within a specific assignment of team class, sometimes there are different team class numbers and other times a negative one

thanks for any info :)
davidss
Posts: 378
Joined: Thu Dec 10, 2009 5:24 am

RE: static bg edit question

Post by davidss »

started to edit and noticed text about five levels of difficulty ... makes sense now
prjw73
Posts: 102
Joined: Sat Feb 17, 2007 12:36 pm
Location: The Netherlands
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RE: static bg edit question

Post by prjw73 »

Wanted to post this sooner but hope this still helps somewhat:
Each line represents a difficulty setting as you already figured out.
Within each line the sequence is : team number [as in axsteams file], map tile index number, team number, map tile index number, etc. Max 15 pairs of data, because each pair represents 1 team in the battle group and there is a max of 15 battle group slots. You can not enter a quantity per team. So each team number represents 1 unit of that team. Map tile numbers can be used to force deploy that team on that tile; could be useful for fixed gun positions. I have not used that feature yet.
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davidss
Posts: 378
Joined: Thu Dec 10, 2009 5:24 am

RE: static bg edit question

Post by davidss »

Thanks CC Pete,
I already did the editing, but needed to figure that stuff out ahead of time.
Would hv been easier and more time effective to see your info first :)
appreciate ur time and info ... thanks
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